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Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and Preschoolers
Author/s:
Rideout, V. ; Vandewater, E. ; Wartella, E.
Citation:
Rideout, V., Vandewater, E., & Wartella, E. (2003). Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and Preschoolers. The Henry J. Kaiser Foundation Report, Menlo Park, CA.
Keywords:
infants; media; preschool; television; toddlers; young childrenHealth Topic:
Behavior and PersonalityTarget Population:
Young ChildrenPublication Type:
Report Continue Reading Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and PreschoolersElectronic technology and rehabilitation: A computerized simulation game for youthful offenders
Author/s:
Resnick, H.
Citation:
Resnick, H. (1986). Electronic technology and rehabilitation: A computerized simulation game for youthful offenders. Simulation & Gaming, 17(4),460-466.
Keywords:
adolescents; antisocial; pc; rehabilitation; simulation; teensHealth Topic:
Behavior and PersonalityTarget Population:
TeensPublication Type:
Journal Article Continue Reading Electronic technology and rehabilitation: A computerized simulation game for youthful offendersTotal energy intake, adolescent discretionary behaviors and the energy gap
Author/s:
Gortmaker, S. L.; Sonneville, K. R.
Citation:
Sonneville, K. R., & Gortmaker, S. L. (2008). Total energy intake, adolescent discretionary behaviors and the energy gap. International Journal of Obesity, 32(S6), S19-S27.
Keywords:
adolescents; game play; media; physical activity; teens; television; tweensHealth Topic:
Behavior and Personality; Exercise and Fitness; Obesity and Weight LossTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Total energy intake, adolescent discretionary behaviors and the energy gapBeyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play
Author/s:
Smyth, J. M.
Citation:
Smyth, J. M. (2007). Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play. Cyberpsychology and Behavior, 10(5), 717-721.
Keywords:
adolescents; adults; game play; mmog; online; pc; sleep; teens; young adultsHealth Topic:
Behavior and Personality; CognitionTarget Population:
Adults; Teens; Young AdultsPublication Type:
Journal Article Continue Reading Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game playNegative correlates of computer game play in adolescents
Author/s:
Colwell, J. ; Payne, J.
Citation:
Colwell, J., & Payne, J. (2000). Negative correlates of computer game play in adolescents. British Journal of Psychology, 91(3), 295-310.
Keywords:
adolescents; aggression; game play; gender; self-esteem; teens; tweensHealth Topic:
Behavior and Personality; Social Issues and SkillsTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Negative correlates of computer game play in adolescentsVideo games and school performance
Author/s:
Harris, M. B. ; Williams, R.
Citation:
Harris, M. B., & Williams, R. (1985). Video games and school performance. Education, 105(3), 306-309.
Keywords:
academic performance; adolescents; gender; motivation; teensHealth Topic:
Behavior and PersonalityTarget Population:
TeensPublication Type:
Journal Article Continue Reading Video games and school performanceEffects of reducing children's television and video game use on aggressive behavior: A randomized controlled trial
Author/s:
Haydel, K. F. ; Navracruz, L. C. ; Robinson, T. N. ; Varady, A.; Wilde, M. L.
Citation:
Robinson, T. N., Wilde, M. L., Navracruz, L. C., Haydel, K. F., & Varady, A. (2001). Effects of reducing children's television and video game use on aggressive behavior: A randomized controlled trial.Archives of Pediatrics and Adolescent Medicine, 155(1), 17-23.
Continue Reading Effects of reducing children's television and video game use on aggressive behavior: A randomized controlled trialThe gray haired gaming generation: Findings from an explorative interview study on older computer gamers
Author/s:
Grueninger, H. ; Quandt, T. ; Wimmer, J.
Citation:
Quandt, T., Grueninger, H., & Wimmer, J. (2009). The gray haired gaming generation: Findings from an explorative interview study on older computer gamers. Games and Culture, 4(1), 27-46.