Featured Events

All News

News

Dependence on computer games by adolescents

Author/s:

Griffiths, M. D. ; Hunt, N.

Citation:

 

Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82(2), 475-480.


Keywords:

addiction; adolescents; game play; teens; tweens

Health Topic:

Behavior and Personality

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Dependence on computer games by adolescents


The development of the self in the era of the internet and role-playing fantasy games

Author/s:

Allison, S. E. ; Gabbard, G. O.; Shockley, T. ; von Wahlde, L.

Citation:

Allison, S. E., von Wahlde, L., Shockley, T., & Gabbard, G. O. (2006). The development of the self in the era of the internet and role-playing fantasy games.American Journal of Psychiatry, 163(3), 381-385.

Continue Reading The development of the self in the era of the internet and role-playing fantasy games


Nintendinitis

Author/s:

Brasington, R.

Citation:

 

Brasington, R. (1990). Nintendinitis. New England Journal of Medicine, 322(20), 1473-1474.


Keywords:

females; game; game play; nintendo entertainment system (nes); tendonitis

Health Topic:

Bone and Joint Problems; Injuries and Rehabilitation

Target Population:

Adults

Publication Type:

Journal Article

Continue Reading Nintendinitis


Avatar assistant: Improving social skills in students with an ASD through a computer-based intervention

Author/s:

Amthor, F. R. ; Biasini, F. J.; Casey Wimsatt, F. ; Gower, M. W. ; Hopkins, I. M. ; Perez, T. A. ; Smith, D. S.

Citation:

 

Hopkins, I. M., Gower, M. W., Perez, T. A., Smith, D. S., Amthor, F. R., Casey Wimsatt, F., & Biasini, F. J. (2011). Avatar assistant: Improving social skills in students with an ASD through a computer-based intervention. Journal of Autism and Developmental Disorders, 41(11), 1543-1555.

Continue Reading Avatar assistant: Improving social skills in students with an ASD through a computer-based intervention


Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes

Author/s:

Coyne, S. M. ; Day, R. D.; Padilla-Walker, L. M. ; Stockdale, L.

Citation:

 

Coyne, S. M., Padilla-Walker, L. M., Stockdale, L., & Day, R. D. (2011). Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes. Journal of Adolescent Health, 49(2), 160-165.

Continue Reading Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes


Ubiplay: An interactive playground and visual programming tools for children

Author/s:

Mattila, J. ; Väätänen, A

Citation:

Mattila, J. & Väätänen, A. (2006). UbiPlay: An interactive playground and visual programming tools for children. In Proceedings of the 2006 Conference on Interaction Design and Children(Tampere, Finland, June 07 - 09, 2006). IDC '06. New York, NY: ACM.


Keywords:

children; design/development; interactivity; learning; pc; tweens; ubiplay

Health Topic:

Behavior and Personality; Cognition

Target Population:

Children; Pre-Teens

Publication Type:

Report

Continue Reading Ubiplay: An interactive playground and visual programming tools for children


Communication, coordination, and camaraderie in World of Warcraft

Author/s:

Chen, M. G.

Citation:

 

Chen, M. G. (2009). Communication, coordination, and camaraderie in World of Warcraft. Games and Culture, 4(1), 47-73.


Keywords:

communications; coordination; mmog; online; social gaming

Health Topic:

Behavior and Personality; Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Communication, coordination, and camaraderie in World of Warcraft


Problems with computer games without monetary reward: Similarity to pathological gambling

Author/s:

Gotestam, K. G.; Johansson, A.

Citation:

Johansson, A., & Gotestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95(2), 641-650.


Keywords:

addiction; gambling; game; game play; online; teens; tweens

Health Topic:

Behavior and Personality

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Problems with computer games without monetary reward: Similarity to pathological gambling