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Dependence on computer games by adolescents
Author/s:
Griffiths, M. D. ; Hunt, N.
Citation:
Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82(2), 475-480.
Keywords:
addiction; adolescents; game play; teens; tweensHealth Topic:
Behavior and PersonalityTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Dependence on computer games by adolescentsThe development of the self in the era of the internet and role-playing fantasy games
Author/s:
Allison, S. E. ; Gabbard, G. O.; Shockley, T. ; von Wahlde, L.
Citation:
Allison, S. E., von Wahlde, L., Shockley, T., & Gabbard, G. O. (2006). The development of the self in the era of the internet and role-playing fantasy games.American Journal of Psychiatry, 163(3), 381-385.
Continue Reading The development of the self in the era of the internet and role-playing fantasy gamesNintendinitis
Author/s:
Brasington, R.
Citation:
Brasington, R. (1990). Nintendinitis. New England Journal of Medicine, 322(20), 1473-1474.
Keywords:
females; game; game play; nintendo entertainment system (nes); tendonitisHealth Topic:
Bone and Joint Problems; Injuries and RehabilitationTarget Population:
AdultsPublication Type:
Journal Article Continue Reading NintendinitisAvatar assistant: Improving social skills in students with an ASD through a computer-based intervention
Author/s:
Amthor, F. R. ; Biasini, F. J.; Casey Wimsatt, F. ; Gower, M. W. ; Hopkins, I. M. ; Perez, T. A. ; Smith, D. S.
Citation:
Hopkins, I. M., Gower, M. W., Perez, T. A., Smith, D. S., Amthor, F. R., Casey Wimsatt, F., & Biasini, F. J. (2011). Avatar assistant: Improving social skills in students with an ASD through a computer-based intervention. Journal of Autism and Developmental Disorders, 41(11), 1543-1555.
Continue Reading Avatar assistant: Improving social skills in students with an ASD through a computer-based interventionGame on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes
Author/s:
Coyne, S. M. ; Day, R. D.; Padilla-Walker, L. M. ; Stockdale, L.
Citation:
Coyne, S. M., Padilla-Walker, L. M., Stockdale, L., & Day, R. D. (2011). Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes. Journal of Adolescent Health, 49(2), 160-165.
Continue Reading Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomesUbiplay: An interactive playground and visual programming tools for children
Author/s:
Mattila, J. ; Väätänen, A
Citation:
Mattila, J. & Väätänen, A. (2006). UbiPlay: An interactive playground and visual programming tools for children. In Proceedings of the 2006 Conference on Interaction Design and Children(Tampere, Finland, June 07 - 09, 2006). IDC '06. New York, NY: ACM.
Keywords:
children; design/development; interactivity; learning; pc; tweens; ubiplayHealth Topic:
Behavior and Personality; CognitionTarget Population:
Children; Pre-TeensPublication Type:
Report Continue Reading Ubiplay: An interactive playground and visual programming tools for childrenCommunication, coordination, and camaraderie in World of Warcraft
Author/s:
Chen, M. G.
Citation:
Chen, M. G. (2009). Communication, coordination, and camaraderie in World of Warcraft. Games and Culture, 4(1), 47-73.
Keywords:
communications; coordination; mmog; online; social gamingHealth Topic:
Behavior and Personality; Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Communication, coordination, and camaraderie in World of WarcraftProblems with computer games without monetary reward: Similarity to pathological gambling
Author/s:
Gotestam, K. G.; Johansson, A.
Citation:
Johansson, A., & Gotestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95(2), 641-650.