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A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study
Author/s:
Gussinklo, J. ; Ijzerman, M.; Jannink, M. J. ; Navis, D. W. ; van der Wilden, G. J. ; Visser, G.
Citation:
Jannink, M. J., van der Wilden, G. J., Navis, D. W., Visser, G., Gussinklo, J., & Ijzerman, M. (2008). A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study. Cyberpsychology and Behavior, 11(1), 27-32.
Continue Reading A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot studyMultimedia interfaces for users with high functioning autism: An empirical investigation
Author/s:
Grynszpan, O. ; Martin, J. C. ; Nadel, J.
Citation:
Grynszpan, O., Martin, J. C., & Nadel, J. (2008). Multimedia interfaces for users with high functioning autism: An empirical investigation.International Journal of Human-Computer Studies, 66(8), 628-639.
Keywords:
adolescents; asperger syndrome; autism; educational; emotions; learning; pc; teens; training; tweensHealth Topic:
Autism Spectrum DisordersTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Multimedia interfaces for users with high functioning autism: An empirical investigationInhibition, ADHD, and computer games: The inhibitory performance of children with adhd on computerized tasks and games
Author/s:
Grayson, A. ; Lewis, V.; Shaw, R.
Citation:
Shaw, R., Grayson, A., & Lewis, V. (2009). Inhibition, ADHD, and computer games: The inhibitory performance of children with adhd on computerized tasks and games. Journal of Attention Disorders, 8(4), 160-168.
Keywords:
adhd; attention; children; inhibition; pc; playstation; teens; tweensHealth Topic:
Behavior and Personality; Disorders and DisabilitiesTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Inhibition, ADHD, and computer games: The inhibitory performance of children with adhd on computerized tasks and gamesUsing computers for the treatment of psychological problems
Author/s:
Lawrence, G. H.
Citation:
Lawrence, G. H. (1986). Using computers for the treatment of psychological problems. Computers in Human Behavior, 2(1), 43-62.
Keywords:
computer-assisted instruction; ehealth; elearning; emotions; patients; theory; therapyHealth Topic:
Behavior and Personality; Cognition; Mental HealthTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Using computers for the treatment of psychological problemsComputer games: A double-edged sword?
Author/s:
Bao, M. ; Chen, X. C. ; Ma, N. ; Sun, D. L. ; Zhang, D. R.
Citation:
Sun, D. L., Ma, N., Bao, M., Chen, X. C., & Zhang, D. R. (2008). Computer games: A double-edged sword?Cyberpsychology and Behavior, 11(5), 545-548.
Keywords:
addiction; attention; males; perceptions; physiology; students; young adultsHealth Topic:
Behavior and Personality; Cognition; Social Issues and SkillsTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading Computer games: A double-edged sword?Sex difference in testosterone response to a video game contest
Author/s:
Edelbrock, S.; Mazur, A. ; Susman, E. J.
Citation:
Mazur, A., Susman, E. J., & Edelbrock, S. (1997). Sex difference in testosterone response to a video game contest. Evolution and Human Behavior, 18(5), 317-326.
Keywords:
adults; cortisol; gender; sports; tv scoreboard; young adultsHealth Topic:
Behavior and PersonalityTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Sex difference in testosterone response to a video game contestAcute wiiitis
Author/s:
Bonis, J.
Citation:
Bonis, J. (2007). Acute wiiitis. The New England Journal of Medicine, 356(23), 2431-2432.
Keywords:
adults; exergame; males; nintendo wii; physical activity; tendonitisHealth Topic:
Bone and Joint Problems; Exercise and FitnessTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Acute wiiitisEmotional response patterns and sense of presence during video games: Potential criterion variables for game design
Author/s:
Holopainen, J. ; Jarvinan, A.; Laami, J. ; Ravaja, N. ; Saari, T. ; Salminen, M.
Citation:
Ravaja, N., Salminen, M., Holopainen, J., Saari, T., Laarni, J., & Järvinen, A. (2004). Emotional response patterns and sense of presence during video games: Potential criterion variables for game design. In Proceedings of the Third Nordic Conference on Human-Computer interaction (Tampere, Finland, October 23 - 27, 2004). NordiCHI '04, vol. 82. New York, NY: ACM.
Continue Reading Emotional response patterns and sense of presence during video games: Potential criterion variables for game design