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Nintendonitis? A case report of repetitive strain injury in a child as a result of playing computer games
Author/s:
Macgregor, D. M.
Citation:
Macgregor, D. M. (2000). Nintendonitis?: A case report of repetitive strain injury in a child as a result of playing computer games. Scottish Medical Journal, 45(5), 150.
Keywords:
boys; children; game; game play; males; tendonitis; therapyHealth Topic:
Bone and Joint Problems; Injuries and RehabilitationTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Nintendonitis? A case report of repetitive strain injury in a child as a result of playing computer gamesDesigning e-learning games for rural children in India: A format for balancing learning with fun
Author/s:
Agarwal, A. ; Canny, J; Kam, M. ; Kumar, A. ; Lal, S. .; Mathur, A. ; Tewari, A.
Citation:
Kam, M., Agarwal, A., Kumar, A., Lal, S., Mathur, A., Tewari, A., & Canny, J. (2008). Designing e-learning games for rural children in India: A format for balancing learning with fun. In Proceedings of the 7th ACM Conference on Designing Interactive Systems (Cape Town, South Africa, February 25 - 27, 2008). DIS '08. New York, NY: ACM.
Continue Reading Designing e-learning games for rural children in India: A format for balancing learning with funUse of an interactive game to increase food acceptance - a pilot study
Author/s:
Gillis, L.
Citation:
Gillis, L. (2003). Use of an interactive game to increase food acceptance: A pilot study. Child: Care, Health, and Development, 29(5), 373-375.
Keywords:
children; educational; food groups; learning; nutritionHealth Topic:
Behavior and Personality; Food and NutritionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Use of an interactive game to increase food acceptance - a pilot studyEvaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others
Author/s:
Oakes, P.; Silver, M.
Citation:
Silver, M., & Oakes, P. (2001). Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others. Autism, 5(3), 299-316.
Keywords:
asperger syndrome; autism; computer-assisted instruction; educational; emotions; pc; teens; tweensHealth Topic:
Autism Spectrum Disorders; Social Issues and SkillsTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in othersIdentifying video game addiction in children and adolescents
Author/s:
Fisher, S.
Citation:
Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19(5), 545-553.
Keywords:
addiction; adolescents; children; gambling; game; game play; personality; teens; tweensHealth Topic:
Behavior and PersonalityTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Identifying video game addiction in children and adolescentsWhy people continue to play online games: In search of critical design factors to increase customer loyalty to online contents
Author/s:
Choi, D. ; Kim, J.
Citation:
Choi, D., & Kim, J. (2004). Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents.Cyberpsychology and Behavior, 7(1), 11-24.
Keywords:
mmog; online; online gaming; social gamingHealth Topic:
Behavior and Personality; Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contentsCompetitive aggression without interaction - effects of competitive versus cooperative instructions on aggressive-behavior in video games
Author/s:
Anderson, C. A. ; Morrow, M.
Citation:
Anderson, C. A., & Morrow, M. (1995). Competitive aggression without interaction - effects of competitive versus cooperative instructions on aggressive-behavior in video games. Personality and Social Psychology Bulletin, 21(10), 1020-1030.
Keywords:
aggression; gender; violenceHealth Topic:
Behavior and Personality; CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Competitive aggression without interaction - effects of competitive versus cooperative instructions on aggressive-behavior in video gamesRelation of adolescent video game play to time spent in other activities
Author/s:
Cummings, H. M. ; Vandewater, E. A.
Citation:
Cummings, H. M., & Vandewater, E. A. (2007). Relation of adolescent video game play to time spent in other activities. Archives of Pediatrics and Adolescent Medicine, 161(7), 684-689.