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Helping video games rewire "our minds"
Author/s:
Palsson, O. S.; Pope, A. T.
Citation:
Langley Research Center. (2001). Helping video games rewire “our minds”. Hampton, Virginia: Pope, A. T., & Palsson, O. S.
Keywords:
adhd; brain; children; coordination; educational; physiology; playstation; teens; tweensHealth Topic:
Brain; Cognition; Disorders and DisabilitiesTarget Population:
Children; Pre-Teens; TeensPublication Type:
Report Continue Reading Helping video games rewire "our minds"Evidence for striatal dopamine release during a video game
Author/s:
Bench, C. J. ; Brooks, D. J. ; Cunningham, V. J. ; Dagher, A. ; Grasby, P. M.; Gunn, R. N. ; Jones, T. ; Koepp, M. J. ; Lawrence, A. D.
Citation:
Koepp, M. J., Gunn, R. N., Lawrence, A. D., Cunningham, V. J., Dagher, A., Jones, T.,...Grasby, P. M. (1998). Evidence for striatal dopamine release during a video game. Nature, 393(6682), 266-268.
Continue Reading Evidence for striatal dopamine release during a video gameImplicit learning as a design strategy for learning games: Alert hockey
Author/s:
Ciavarro, C. ; Dobson, M. ; Goodman, D.
Citation:
Ciavarro, C., Dobson, M., & Goodman, D. (2008). Implicit learning as a design strategy for learning games: Alert hockey. Computers in Human Behavior, 24(6), 2862-2872.
Keywords:
concussion; educational; elearning; game play; hockey; learning; safety; sportsHealth Topic:
Brain; Injuries and Rehabilitation; SafetyTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Implicit learning as a design strategy for learning games: Alert hockeyFeasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report
Author/s:
Bender, A.; Flynn, S. ; Palma, P.
Citation:
Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.
Continue Reading Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case reportImproving spatial functioning in children with cerebral palsy using computerized and traditional game tasks
Author/s:
Akhutina, T. ; Foreman, N. ; Krichevets, A. ; Matikka, L. ; Narhi, V. ; Pylaeva, N. ; Vahakuopus, J.
Citation:
Akhutina, T., Foreman, N., Krichevets, A., Matikka, L., Narhi, V., Pylaeva, N., & Vahakuopus, J. (2003). Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks. Disability and Rehabilitation, 25(24), 1361-1371.
Continue Reading Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasksFeasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy
Author/s:
Johnson, M. J. ; Kosasih, J. B.; Paranjape, R. P. ; Ramachandran, B.
Citation:
Johnson, M. J., Ramachandran, B., Paranjape, R. P., & Kosasih, J. B. (2006). Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy. Proceeding from IEEE Engineering in Medicine and Biology Society Conference, 1, 695-698.
Continue Reading Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapyFirst seizures associated with playing electronic screen games: A community-based study in Great Britain
Author/s:
Allen, P. J.; Fish, D. R. ; Quirk, J. A. ; Sander, J. W. ; Shorvon, S. D. ; Smith, S. J.
Citation:
Quirk, J. A., Fish, D. R., Smith, S. J., Sander, J. W., Shorvon, S. D., & Allen, P. J. (1995). First seizures associated with playing electronic screen games: A community-based study in Great Britain. Annals of Neurology, 37(6), 733-737.
Continue Reading First seizures associated with playing electronic screen games: A community-based study in Great BritainEpilepsies and video games: Results of a multicentric study
Author/s:
Badinand-Hubert, N. ; Bureau, M. ; Hirsch, E. ; Masnou, P. ; Nahum, L. ; Naquet, R.; Parain, D.
Citation:
Badinand-Hubert, N., Bureau, M., Hirsch, E., Masnou, P., Nahum, L., Parain, D., & Naquet, R. (1998). Epilepsies and video games: Results of a multicentric study. Electroencephalography and Clinical Neurophysiology, 107(6), 422-427.
Continue Reading Epilepsies and video games: Results of a multicentric study