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Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?
Author/s:
Borusiak, P. ; Bouikidis, A. ; Liersch, R. ; Russell, J. B.
Citation:
Borusiak, P., Bouikidis, A., Liersch, R., & Russell, J. B. (2008). Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? Psychophysiology, 45(2), 327-332.
Keywords:
adolescents; blood pressure; children; males; pediatric health; physiology; simulation; teensHealth Topic:
Cardiovascular HealthTarget Population:
Children; TeensPublication Type:
Journal Article Continue Reading Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?Computers and learning: A review of recent research
Author/s:
Krendl, K. A. ; Lieberman, D. A.
Citation:
Krendl, K. A., & Lieberman, D. A. (1988). Computers and learning: A review of recent research. Journal of Educational Computing Research, 4(4), 367-389.
Keywords:
children; computer-assisted instruction; educational; learning; macintosh; pc; self-esteemHealth Topic:
CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Computers and learning: A review of recent researchOnline video game therapy for mental health concerns: A review
Author/s:
Ang, R. P. ; Goh, D. H.; Wilkinson, N.
Citation:
Wilkinson, N., Ang, R. P., & Goh, D. H. (2008). Online video game therapy for mental health concerns: A review. International Journal of Social Psychiatry, 54(4), 370-382.
Keywords:
adhd; autism; computer-assisted instruction; educational; learning; online; online gaming; therapyHealth Topic:
Cognition; Disorders and Disabilities; Mental HealthTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Online video game therapy for mental health concerns: A reviewVideo game-based exercises for balance rehabilitation: A single-subject design
Author/s:
Betker, A. L. ; Moussavi, Z. K. ; Nett, C.; Szturm, T.
Citation:
Betker, A. L., Szturm, T., Moussavi, Z. K., & Nett, C. (2006). Video game-based exercises for balance rehabilitation: A single-subject design. Archives of Physical Medicine and Rehabilitation, 87(8), 1141-1149.
Keywords:
adults; balance; motivation; pc; physiology; puzzle; rehabilitation; strategy; stroke; trainingHealth Topic:
Brain; Injuries and RehabilitationTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Video game-based exercises for balance rehabilitation: A single-subject designAction-video-game experience alters the spatial resolution of vision
Author/s:
Bavelier, D.; Green, C. S.
Citation:
Green, C. S., & Bavelier, D. (2007). Action-video-game experience alters the spatial resolution of vision. Psychological Science, 18(1), 88-94.
Keywords:
adults; males; perceptions; visual-spatialHealth Topic:
Cognition; Visual HealthTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Action-video-game experience alters the spatial resolution of visionEffect of playing a video game on a measure of spatial visualization
Author/s:
Dorval, M. ; Pepin, M.
Citation:
Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure of spatial visualization. Perceptual and Motor Skills, 62(1), 159-162.
Keywords:
adults; gender; play; students; video game; visual-spatial; young adultsHealth Topic:
CognitionTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Effect of playing a video game on a measure of spatial visualizationMotion sickness and postural sway in console video games
Author/s:
Faugloire, E. ; Flanagan, M. B. ; Merhi, O.; Stoffregen, T. A. ; Yoshida, K.
Citation:
Stoffregen, T. A., Faugloire, E., Yoshida, K., Flanagan, M. B., & Merhi, O. (2008). Motion sickness and postural sway in console video games. Human Factors, 50(2), 322-331.
Keywords:
balance; brain; college students; game play; motion sickness; nausea; posture; xbox; young adultsHealth Topic:
Brain; Nervous SystemTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading Motion sickness and postural sway in console video gamesFactors affecting acceptability to young cancer patients of a psychoeducational video game about cancer
Author/s:
Beale, I. L.; Kato, P. M.
Citation:
Kato, P. M., & Beale, I. L. (2006). Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer. Journal of Pediatric Oncology Nursing, 23(5), 269-275.