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Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?

Author/s:

Borusiak, P. ; Bouikidis, A. ; Liersch, R. ; Russell, J. B.

Citation:

Borusiak, P., Bouikidis, A., Liersch, R., & Russell, J. B. (2008). Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? Psychophysiology, 45(2), 327-332.


Keywords:

adolescents; blood pressure; children; males; pediatric health; physiology; simulation; teens

Health Topic:

Cardiovascular Health

Target Population:

Children; Teens

Publication Type:

Journal Article

Continue Reading Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?


Computers and learning: A review of recent research

Author/s:

Krendl, K. A. ; Lieberman, D. A.

Citation:

Krendl, K. A., & Lieberman, D. A. (1988). Computers and learning: A review of recent research. Journal of Educational Computing Research, 4(4), 367-389.


Keywords:

children; computer-assisted instruction; educational; learning; macintosh; pc; self-esteem

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Journal Article

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Online video game therapy for mental health concerns: A review

Author/s:

Ang, R. P. ; Goh, D. H.; Wilkinson, N.

Citation:

Wilkinson, N., Ang, R. P., & Goh, D. H. (2008). Online video game therapy for mental health concerns: A review. International Journal of Social Psychiatry, 54(4), 370-382.


Keywords:

adhd; autism; computer-assisted instruction; educational; learning; online; online gaming; therapy

Health Topic:

Cognition; Disorders and Disabilities; Mental Health

Target Population:

General Audience

Publication Type:

Journal Article

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Video game-based exercises for balance rehabilitation: A single-subject design

Author/s:

Betker, A. L. ; Moussavi, Z. K. ; Nett, C.; Szturm, T.

Citation:

Betker, A. L., Szturm, T., Moussavi, Z. K., & Nett, C. (2006). Video game-based exercises for balance rehabilitation: A single-subject design. Archives of Physical Medicine and Rehabilitation, 87(8), 1141-1149.


Keywords:

adults; balance; motivation; pc; physiology; puzzle; rehabilitation; strategy; stroke; training

Health Topic:

Brain; Injuries and Rehabilitation

Target Population:

Adults

Publication Type:

Journal Article

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Action-video-game experience alters the spatial resolution of vision

Author/s:

Bavelier, D.; Green, C. S.

Citation:

Green, C. S., & Bavelier, D. (2007). Action-video-game experience alters the spatial resolution of vision. Psychological Science, 18(1), 88-94.


Keywords:

adults; males; perceptions; visual-spatial

Health Topic:

Cognition; Visual Health

Target Population:

Adults

Publication Type:

Journal Article

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Effect of playing a video game on a measure of spatial visualization

Author/s:

Dorval, M. ; Pepin, M.

Citation:

Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure of spatial visualization. Perceptual and Motor Skills, 62(1), 159-162.


Keywords:

adults; gender; play; students; video game; visual-spatial; young adults

Health Topic:

Cognition

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

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Motion sickness and postural sway in console video games

Author/s:

Faugloire, E. ; Flanagan, M. B. ; Merhi, O.; Stoffregen, T. A. ; Yoshida, K.

Citation:

Stoffregen, T. A., Faugloire, E., Yoshida, K., Flanagan, M. B., & Merhi, O. (2008). Motion sickness and postural sway in console video games. Human Factors, 50(2), 322-331.


Keywords:

balance; brain; college students; game play; motion sickness; nausea; posture; xbox; young adults

Health Topic:

Brain; Nervous System

Target Population:

Young Adults

Publication Type:

Journal Article

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Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer

Author/s:

Beale, I. L.; Kato, P. M.

Citation:

Kato, P. M., & Beale, I. L. (2006). Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer. Journal of Pediatric Oncology Nursing, 23(5), 269-275.


Keywords:

adolescents; cancer; educational; ehealth; elearning; learning; patients; pediatric health; self-management; teens; young adults

Health Topic:

Cancer

Target Population:

Patients; Teens; Young Adults

Publication Type:

Journal Article

Continue Reading Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer