Wellness applications - UI design to support long-term usage motivation
Author/s:
Ahtinen, A.
Citation:
Ahtinen, A. (2008). Wellness applications - UI design to support long-term usage motivation. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. New York, NY: ACM.
Continue Reading Wellness applications - UI design to support long-term usage motivationWhen playing together feels different: Effects of task types and social contexts on physiological arousal in multiplayer online gaming contexts
Author/s:
Lee, J. R.; Lim, S.
Citation:
Lim, S., & Lee, J. R. (2009). When playing together feels different: Effects of task types and social contexts on physiological arousal in multiplayer online gaming contexts. Cyberpsychology and Behavior, 12(1), 59-61.
Continue Reading When playing together feels different: Effects of task types and social contexts on physiological arousal in multiplayer online gaming contexts[Supportive amblyopia treatment by means of computer games with background stimulation; a placebo controlled pilot study of 10 days]
Author/s:
Kampf, U. ; Muchamedjarow, F. ; Seiler, T.
Citation:
Kampf, U., Muchamedjarow, F., & Seiler, T. (2001). Supportive amblyopia treatment by means of computer games with background stimulation: A placebo controlled pilot study of 10 days. Klinische Monatsblatter fur Augenheilkunde, 218(4), 243-250.
Continue Reading [Supportive amblyopia treatment by means of computer games with background stimulation; a placebo controlled pilot study of 10 days]“Creature-101”: A Serious Game to Promote Energy Balance-Related Behaviors Among Middle School Adolescents
Author/s:
Ana de Lourdes Islas-Ramos ; Dalia Majumdar ; Daniel Fu; Heewon Lee ; Isobel R. Contento ; Pamela A. Koch
Citation:
Majumdar, D., Koch, P.A., Lee, H., Contento, I.R., Islas-Ramos, A.D.L., & Fu, D. (2013). “Creature-101”: A serious game to promote energy balance-related behaviors among middle school adolcents. Games for Health Journal, 2(5).
A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
Author/s:
Chan, P. A. ; Rabinowitz, T.
Citation:
Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5, 16.
Continue Reading A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescentsA pilot of a video game (DDR) to promote physical activity and decrease sedentary screen time
Author/s:
Bethea, T. C. ; Catellier, D.J. ; Hamer, R.M. ; Kelsey, K. S. ; Maloney, A. E. ; Marks, J. T. ; Paez, S. ; Rosenberg, A. M. ; Sikich, L.
Citation:
Maloney, A. E., Bethea, T. C., Kelsey, K. S., Marks, J. T., Paez, S., Rosenberg, A. M., et al. (2008). A pilot of a video game (DDR) to promote physical activity and decrease sedentary screen time. Obesity, 16(9), 2074-2080.
A prototype sourceless kinematic-feedback based video game for movement based exercise
Author/s:
Caulfield, B. ; Fitzgerald, D. ; Foody, J. ; Kelly, D. ; Kumar, D. ; Markham, C.; Ward, T.
Citation:
Foody, J., Kelly, D., Kumar, D., Fitzgerald, D., Ward, T., Caulfield, B., & Markham, C. (2006) A prototype sourceless kinematic-feedback based video game for movement based exercise. In 28th Annual International Conference of the IEEE (New York, NY, August 30 - September 3, 2006). EMBS '06.
Continue Reading A prototype sourceless kinematic-feedback based video game for movement based exerciseA randomized controlled trial of gravity-supported, computer-enhanced arm exercise for individuals with severe hemiparesis
Author/s:
Housman, S. J. ; Reinkensmeyer, D. J.; Scott, K. M.
Citation:
Housman, S. J., Scott, K. M., & Reinkensmeyer, D. J. (2009). A randomized controlled trial of gravity-supported, computer-enhanced arm exercise for individuals with severe hemiparesis. Neurorehabilitation and Neural Repair, 23(5), 505-514.