Aiding speech-impaired people using Nintendo DS game console
Author/s:
Shirali-Shahreza, M.
Citation:
Shirali-Shahreza, M. (2008). Aiding speech-impaired people using Nintendo DS game console. In Proceedings of the 1st international Conference on Pervasive Technologies Related To Assistive Environments (Athens, Greece, July 16 - 18, 2008). F. Makedon, L. Baillie, G. Pantziou, & I. Maglogiannis (Eds.), PETRA '08, vol. 282. New York, NY: ACM.
Continue Reading Aiding speech-impaired people using Nintendo DS game consoleAn evaluation model for psychoeducational interventions using interactive multimedia
Author/s:
Beale, I. L.
Citation:
Beale, I. L. (2002). An evaluation model for psychoeducational interventions using interactive multimedia. Cyberpsychology and Behavior, 5(6), 565-580.
Keywords:
adhd; attention; educational; interactivity; learning; therapyHealth Topic:
Disorders and DisabilitiesTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading An evaluation model for psychoeducational interventions using interactive multimediaAn investigation of the feasibility of a video game system for developing scanning and selection skills
Author/s:
Hamlett, C.; Horn, E. ; Jones, H. A.
Citation:
Horn, E., Jones, H. A., & Hamlett, C. (1991). An investigation of the feasibility of a video game system for developing scanning and selection skills. Journal of the Association for Persons with Severe Handicaps, 16(2), 108-115.
Continue Reading An investigation of the feasibility of a video game system for developing scanning and selection skillsAt-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease
Author/s:
Baram, Y. ; Duker, A.P. ; Dwivedei, A.K. ; Espay, A.J. ; Gaines, L. ; Gartner, M. ; Revilla, F.J.; Shukla, R.
Citation:
Espay, A.J., Baram, Y., Dwivedei, A.K., Shukla, R., Gartner, M., Gaines, L., Duker, A.P., Revilla, F.J. (2010). At-home training with closed-loop augmentated-reality cueing device for improving gait in patients with Parkinson disease. Journal of Rehabilitation Research & Development, 47, 573-582.
Continue Reading At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson diseaseAttention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children
Author/s:
Arfi, L. ; Bioulac, S. ; Bouvard, M. P.
Citation:
Bioulac, S., Arfi, L., & Bouvard, M. P. (2008). Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children. European Psychiatry, 23(2), 134-141.
Continue Reading Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control childrenBodybeats: Whole-body, musical interfaces for children
Author/s:
Zigelbaum, J.
Citation:
Zigelbaum, J. (2006). Bodybeats: Whole-body, musical interfaces for children. Journal of Adolescence, 1595-1600.
Keywords:
children; educational; exergame; learning; obesity; pc; physical activityHealth Topic:
Exercise and Fitness; Obesity and Weight LossTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Bodybeats: Whole-body, musical interfaces for childrenBuilding a table tennis game for three players
Author/s:
Gibbs, M. R.; Mueller, F.
Citation:
Mueller, F., & Gibbs, M. R. (2007). Building a table tennis game for three players. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15, 2007). ACE '07, vol. 203. New York, NY: ACM.
Continue Reading Building a table tennis game for three playersCan exergaming contribute to improving physical activity levels and health outcomes in children?
Author/s:
Daley, A. J.
Citation:
Daley, A. J. (2009). Can exergaming contribute to improving physical activity levels and health outcomes in children? Pediatrics, 124(2), 763-771.