Considerations for the design of exergames
Author/s:
Hingston, P. ; Masek, M.; Sinclair, J.
Citation:
Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia GRAPHITE 07, 1(212), 289-295
Continue Reading Considerations for the design of exergamesConsiderations for the design of exergames
Author/s:
Hingston, P. ; Masek, M.; Sinclair, J.
Citation:
Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. In Proceedings of the 5th international Conference on Computer Graphics and interactive Techniques in Australia and Southeast Asia (Perth, Australia, December 01 - 04, 2007). GRAPHITE '07. New York, NY: ACM.
Continue Reading Considerations for the design of exergamesCouch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children
Author/s:
Jiang, Y. ; Jull, A. ; Maddison, R. ; Mhurchu, C. N. ; Prapavessis, H. ; Rodgers, A.
Citation:
Mhurchu, C. N., Maddison, R., Jiang, Y., Jull, A., Prapavessis, H., & Rodgers, A. (2008). Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. The International Journal of Behavior Nutrition and Physical Activity, 5, 8.
Dance Dance Revolution: A clinical look at an interactive arcade game (Abstract)
Author/s:
Trout, J. M. ; Zamora, K. J.
Citation:
Trout, J. M., & Zamora, K. J. (2006). Dance Dance Revolution: A clinical look at an interactive arcade game. (Abstract). Research Quarterly for Exercise & Sport, 77(1 Suppl), A-22.
Continue Reading Dance Dance Revolution: A clinical look at an interactive arcade game (Abstract)Decreasing excessive media usage while increasing physical activity: A single-subject research study
Author/s:
Larwin, D. A.; Larwin, K. H.
Citation:
Larwin, K. H., & Larwin, D. A. (2008). Decreasing excessive media usage while increasing physical activity: A single-subject research study. Behavior Modification, 32(6), 938-956.
Continue Reading Decreasing excessive media usage while increasing physical activity: A single-subject research studyDesign requirements for technologies that encourage physical activity
Author/s:
Consolvo, S. ; Everitt, K. ; Landay, J. A.; Smith, I.
Continue Reading Design requirements for technologies that encourage physical activityDesigning and remotely testing mobile diabetes video games
Author/s:
DeShazo, J. ; Harris, L. ; Pratt, W.; Turner, A.
Citation:
DeShazo, J., Harris, L., Turner, A., & Pratt, W. (2010). Designing and remotely testing mobile diabetes video games. J Telemed Telecare, 16(7), 378-372.
Keywords:
diabetes; education; game; handheld; innovation; interactive; medicine; mobileHealth Topic:
DiabetesTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Designing and remotely testing mobile diabetes video gamesDesigning games to educate diabetic children
Author/s:
Baghaei, N. ; Chen, G. ; Court, G.; Manford, C. ; Marshall, S. ; Sarrafzadeh, A.
Citation:
Chen, G., Baghaei, N., Sarrafzadeh, A., Manford, C., Marshall, S., & Court, G. (2011). Designing games to educate diabetic children. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (Auckland, New Zealand), DIS '08. New York, NY: ACM, 72-75.
Continue Reading Designing games to educate diabetic children