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Wellness applications - UI design to support long-term usage motivation

Author/s:

Ahtinen, A.

Citation:

Ahtinen, A. (2008). Wellness applications - UI design to support long-term usage motivation. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. New York, NY: ACM.


Keywords:

exergame; motivation; physical activity; research

Health Topic:

Exercise and Fitness

Target Population:

General Audience

Publication Type:

Report

Continue Reading Wellness applications - UI design to support long-term usage motivation


Learning while having fun: The use of video gaming to teach geriatric house calls to medical students

Author/s:

Duque, G. ; Fleiszer, D.; Fung, S. ; Mallet, L. ; Posel, N.

Citation:

Duque, G., Fung, S., Mallet, L., Posel, N., & Fleiszer, D. (2008). Learning while having fun: The use of video gaming to teach geriatric house calls to medical students. Journal of the American Geriatrics Society, 56(7), 1328-1332.


Keywords:

educational; elearning; learning; medical; students; training

Health Topic:

Health Care and Medicine

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

Continue Reading Learning while having fun: The use of video gaming to teach geriatric house calls to medical students


Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

Author/s:

Hager, C.; Sandlund, M. ; Waterworth, E.L.

Citation:

Sandlund, M., Waterworth, E.L., & Hager, C. (2011). Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy. Developmental Neurorehabilitation, 14(1), 15-21.

Continue Reading Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy


Back to the holodeck: New life for virtual reality?

Author/s:

Hutchison, A.

Citation:

Hutchison, A. (2007). Back to the Holodeck: New life for virtual reality?. In Proceedings of the 2nd international Conference on Digital interactive Media in Entertainment and Arts (Perth, Australia, September 19 - 21, 2007). DIMEA '07, vol. 274. New York, NY: ACM.


Keywords:

immersion; virtual reality

Health Topic:

Social Issues and Skills

Target Population:


Publication Type:

Report

Continue Reading Back to the holodeck: New life for virtual reality?


Playing to win: Video games and the fight against obesity

Author/s:

Brown, D.

Citation:

 

Brown, D. (2006). Playing to win: Video games and the fight against obesity. Journal of the American Dietetic Association, 106(2), 188-189.


Keywords:

obesity; physical activity; television

Health Topic:

Exercise and Fitness; Obesity and Weight Loss; Prevention

Target Population:

General Audience

Publication Type:

Journal Article

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Can video games be used to predict or improve laparoscopic skills?

Author/s:

Averch, T. D.; Landsittel, D. ; Rosenberg, B. H.

Citation:

Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.


Keywords:

adults; coordination; laparoscopy; learning; medical; sports; students; surgery; xbox; young adults

Health Topic:

Health Care and Medicine

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

Continue Reading Can video games be used to predict or improve laparoscopic skills?


Exploring interactive stories in an hiv/aids learning game: Healthsimnet

Author/s:

Dobson, M. W. ; Ha, D.

Citation:

Dobson, M. W., & Ha, D. (2008). Exploring interactive stories in an hiv/aids learning game: Healthsimnet. Simulation & Gaming, 39(1), 39-63.


Keywords:

artificial intelligence; educational; ehealth; elearning; hiv/aids; learning; simulation

Health Topic:

Infectious Disease

Target Population:

Health Care Professionals

Publication Type:

Journal Article

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Physical signs associated with excessive television-game playing and sleep deprivation

Author/s:

Okada, K.; Tazawa, Y.

Citation:

 

Tazawa, Y., & Okada, K. (2001). Physical signs associated with excessive television-game playing and sleep deprivation. Pediatrics International, 43(6), 647-650.


Keywords:

children; game play; media; skin diseases; sleep; television; tweens

Health Topic:

Mental Health; Sleep

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

Continue Reading Physical signs associated with excessive television-game playing and sleep deprivation