Featured Events

All News

Learning while having fun: The use of video gaming to teach geriatric house calls to medical students

Author/s:

Duque, G. ; Fleiszer, D.; Fung, S. ; Mallet, L. ; Posel, N.

Citation:

Duque, G., Fung, S., Mallet, L., Posel, N., & Fleiszer, D. (2008). Learning while having fun: The use of video gaming to teach geriatric house calls to medical students. Journal of the American Geriatrics Society, 56(7), 1328-1332.


Keywords:

educational; elearning; learning; medical; students; training

Health Topic:

Health Care and Medicine

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

Continue Reading Learning while having fun: The use of video gaming to teach geriatric house calls to medical students


Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

Author/s:

Hager, C.; Sandlund, M. ; Waterworth, E.L.

Citation:

Sandlund, M., Waterworth, E.L., & Hager, C. (2011). Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy. Developmental Neurorehabilitation, 14(1), 15-21.

Continue Reading Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy


Back to the holodeck: New life for virtual reality?

Author/s:

Hutchison, A.

Citation:

Hutchison, A. (2007). Back to the Holodeck: New life for virtual reality?. In Proceedings of the 2nd international Conference on Digital interactive Media in Entertainment and Arts (Perth, Australia, September 19 - 21, 2007). DIMEA '07, vol. 274. New York, NY: ACM.


Keywords:

immersion; virtual reality

Health Topic:

Social Issues and Skills

Target Population:


Publication Type:

Report

Continue Reading Back to the holodeck: New life for virtual reality?


Metabolic responses to Wii Fit video games at different game levels

Author/s:

Kraemer, R. R.; Rogers, S. N. ; Worley, J. R.

Citation:

Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic responses to Wii Fit video games at different game levels. Journal of Strength and Conditioning Research, 25(3), 689-693.

DOI: 10.1519/JSC.0b013e318207eae9

Keywords:

calories; exercise; fitness; nintendo wii; walking

Health Topic:

Exercise and Fitness

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Metabolic responses to Wii Fit video games at different game levels


Can video games be used to predict or improve laparoscopic skills?

Author/s:

Averch, T. D.; Landsittel, D. ; Rosenberg, B. H.

Citation:

Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.


Keywords:

adults; coordination; laparoscopy; learning; medical; sports; students; surgery; xbox; young adults

Health Topic:

Health Care and Medicine

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

Continue Reading Can video games be used to predict or improve laparoscopic skills?


Exploring interactive stories in an hiv/aids learning game: Healthsimnet

Author/s:

Dobson, M. W. ; Ha, D.

Citation:

Dobson, M. W., & Ha, D. (2008). Exploring interactive stories in an hiv/aids learning game: Healthsimnet. Simulation & Gaming, 39(1), 39-63.


Keywords:

artificial intelligence; educational; ehealth; elearning; hiv/aids; learning; simulation

Health Topic:

Infectious Disease

Target Population:

Health Care Professionals

Publication Type:

Journal Article

Continue Reading Exploring interactive stories in an hiv/aids learning game: Healthsimnet


Physical signs associated with excessive television-game playing and sleep deprivation

Author/s:

Okada, K.; Tazawa, Y.

Citation:

 

Tazawa, Y., & Okada, K. (2001). Physical signs associated with excessive television-game playing and sleep deprivation. Pediatrics International, 43(6), 647-650.


Keywords:

children; game play; media; skin diseases; sleep; television; tweens

Health Topic:

Mental Health; Sleep

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

Continue Reading Physical signs associated with excessive television-game playing and sleep deprivation


The wired family: Living digitally in the postinformation age

Author/s:

Meszaros, P. S.

Citation:

 

Meszaros, P. S. (2004). The wired family: Living digitally in the postinformation age. American Behavioral Scientist, 48(4), 377-390.


Keywords:

children; media; online; parents

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading The wired family: Living digitally in the postinformation age