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The wired family: Living digitally in the postinformation age

Author/s:

Meszaros, P. S.

Citation:

 

Meszaros, P. S. (2004). The wired family: Living digitally in the postinformation age. American Behavioral Scientist, 48(4), 377-390.


Keywords:

children; media; online; parents

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Interactive video dance games for healthy older adults

Author/s:

Garcia, J.; Keller, V. ; Perera, S. ; Spadola-Bogard, J. ; Studenski, S. A.

Citation:

Studenski, S. A., Perera, S., Keller, V., Spadola-Bogard, J., & Garcia, J. (2010). Interactive video dance games for healthy older adults. Journal of Nutrition, Health & Aging, 14(10), 850-852.

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Triplebeat: Enhancing exercise performance with persuasion

Author/s:

de Oliveira, R. ; Oliver, N.

Citation:

de Oliveira, R., & Oliver, N. (2008). TripleBeat: Enhancing exercise performance with persuasion. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.


Keywords:

adults; exergame; physical activity; sports

Health Topic:

Exercise and Fitness

Target Population:

Adults

Publication Type:

Report

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Games for health conference 2004: Issues, trends, and needs unique to games for health

Author/s:

Howell, K.

Citation:

Howell, K. (2005). Games for health conference 2004: Issues, trends, and needs unique to games for health. Cyberpsychology and Behavior, 8(2), 103-109.


Keywords:

design/development; educational; educators; ehealth; learning; medical; serious games; therapy; trends

Health Topic:

Health Care and Medicine

Target Population:

Health Care Professionals

Publication Type:

Journal Article

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PlayStation thumb

Author/s:

Vaidya, H. J.

Citation:

 

Vaidya, H. J. (2004). PlayStation thumb. Lancet, 363(9414), 1080.


Keywords:

blisters; playstation 2

Health Topic:

Injuries and Rehabilitation; Skin Care

Target Population:

General Audience

Publication Type:

Journal Article

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Evaluation of a computer administered alcohol education program for college students

Author/s:

Kozar, B.; Larsen, J. D.

Citation:

Larsen, J. D., & Kozar, B. (2005). Evaluation of a computer administered alcohol education program for college students. Journal of Alcohol and Drug Education, 49(4), 69-83.


Keywords:

addiction; alcohol; college students; drugs; educational; learning; pc; safety; young adults

Health Topic:

Safety; Substance Abuse

Target Population:

Young Adults

Publication Type:

Journal Article

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Open-loop feedback increases physical activity of youth

Author/s:

Epstein, L. H.; Gurgol, C. M. ; Roemmich, J. N.

Citation:

Roemmich, J. N., Gurgol, C. M., & Epstein, L. H. (2004). Open-loop feedback increases physical activity of youth. Medicine and Science in Sports and Exercise, 36(4), 668-673.


Keywords:

children; motivation; obesity; physical activity; physiology; tweens

Health Topic:

Exercise and Fitness; Obesity and Weight Loss; Prevention

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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Past, present, and future of computer-tailored nutrition education

Author/s:

Brug, J. ; Campbell, M.; Oenema, A.

Citation:

Brug, J., Oenema, A., & Campbell, M. (2003). Past, present, and future of computer-tailored nutrition education. American Journal of Clinical Nutrition, 77(4), 1028S-1034S.


Keywords:

computer-assisted instruction; learning; motivation; nutrition; pc

Health Topic:

Food and Nutrition

Target Population:

General Audience

Publication Type:

Journal Article

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