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The wired family: Living digitally in the postinformation age
Author/s:
Meszaros, P. S.
Citation:
Meszaros, P. S. (2004). The wired family: Living digitally in the postinformation age. American Behavioral Scientist, 48(4), 377-390.
Keywords:
children; media; online; parentsHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The wired family: Living digitally in the postinformation ageInteractive video dance games for healthy older adults
Author/s:
Garcia, J.; Keller, V. ; Perera, S. ; Spadola-Bogard, J. ; Studenski, S. A.
Citation:
Studenski, S. A., Perera, S., Keller, V., Spadola-Bogard, J., & Garcia, J. (2010). Interactive video dance games for healthy older adults. Journal of Nutrition, Health & Aging, 14(10), 850-852.
Triplebeat: Enhancing exercise performance with persuasion
Author/s:
de Oliveira, R. ; Oliver, N.
Citation:
de Oliveira, R., & Oliver, N. (2008). TripleBeat: Enhancing exercise performance with persuasion. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.
Keywords:
adults; exergame; physical activity; sportsHealth Topic:
Exercise and FitnessTarget Population:
AdultsPublication Type:
Report Continue Reading Triplebeat: Enhancing exercise performance with persuasionGames for health conference 2004: Issues, trends, and needs unique to games for health
Author/s:
Howell, K.
Citation:
Howell, K. (2005). Games for health conference 2004: Issues, trends, and needs unique to games for health. Cyberpsychology and Behavior, 8(2), 103-109.
Keywords:
design/development; educational; educators; ehealth; learning; medical; serious games; therapy; trendsHealth Topic:
Health Care and MedicineTarget Population:
Health Care ProfessionalsPublication Type:
Journal Article Continue Reading Games for health conference 2004: Issues, trends, and needs unique to games for healthPlayStation thumb
Author/s:
Vaidya, H. J.
Citation:
Vaidya, H. J. (2004). PlayStation thumb. Lancet, 363(9414), 1080.
Keywords:
blisters; playstation 2Health Topic:
Injuries and Rehabilitation; Skin CareTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading PlayStation thumbEvaluation of a computer administered alcohol education program for college students
Author/s:
Kozar, B.; Larsen, J. D.
Citation:
Larsen, J. D., & Kozar, B. (2005). Evaluation of a computer administered alcohol education program for college students. Journal of Alcohol and Drug Education, 49(4), 69-83.
Keywords:
addiction; alcohol; college students; drugs; educational; learning; pc; safety; young adultsHealth Topic:
Safety; Substance AbuseTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading Evaluation of a computer administered alcohol education program for college studentsOpen-loop feedback increases physical activity of youth
Author/s:
Epstein, L. H.; Gurgol, C. M. ; Roemmich, J. N.
Citation:
Roemmich, J. N., Gurgol, C. M., & Epstein, L. H. (2004). Open-loop feedback increases physical activity of youth. Medicine and Science in Sports and Exercise, 36(4), 668-673.
Keywords:
children; motivation; obesity; physical activity; physiology; tweensHealth Topic:
Exercise and Fitness; Obesity and Weight Loss; PreventionTarget Population:
Children; Pre-TeensPublication Type:
Journal Article Continue Reading Open-loop feedback increases physical activity of youthPast, present, and future of computer-tailored nutrition education
Author/s:
Brug, J. ; Campbell, M.; Oenema, A.
Citation:
Brug, J., Oenema, A., & Campbell, M. (2003). Past, present, and future of computer-tailored nutrition education. American Journal of Clinical Nutrition, 77(4), 1028S-1034S.