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Participant and interviewer attitudes toward handheld computers in the context of HIV/AIDS programs in sub-Saharan Africa

Author/s:

Cheng, K. G. ; Ernesto, F.; Truong, K. N.

Citation:

Cheng, K. G., Ernesto, F., & Truong, K. N. (2008). Participant and interviewer attitudes toward handheld computers in the context of HIV/AIDS programs in sub-Saharan Africa. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. New York, NY: ACM.

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PEDdo: Steps to a health lifestyle

Author/s:

Goudarzi, V. ; Tomic, S.

Citation:

Goudarzi, V., & Tomic, S. (2006). PEDdo: Steps to a healthy lifestyle. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.


Keywords:

adults; educational; exergame; ipod; motivation; obesity; physical activity; teens; young adults

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Adults; Teens; Young Adults

Publication Type:

Report

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The effectiveness of an interactive multimedia program to influence eating habits

Author/s:

Ary, D. V. ; Gilfillan-Morton, L.; Grove, D. A. ; Irvine, A. B.

Citation:

Irvine, A. B., Ary, D. V., Grove, D. A., & Gilfillan-Morton, L. (2004). The effectiveness of an interactive multimedia program to influence eating habits. Health Education Research, 19(3), 290-305.


Keywords:

educational; learning; nutrition; obesity; self-efficacy

Health Topic:

Food and Nutrition; Obesity and Weight Loss

Target Population:

General Audience

Publication Type:

Journal Article

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Video games and health

Author/s:

Griffiths, M.

Citation:

 

Griffiths, M. (2005). Video games and health. British Medical Journal, 331, 122-123.


Keywords:

addiction; adults; aggression; children; ehealth; obesity; pain; patients; rehabilitation; therapy

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Journal Article

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Computer games, self-esteem and gratification of needs in adolescents

Author/s:

Colwell, J. ; Grady, C. ; Rhaki, S.

Citation:

Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community and Applied Social Psychology, 5(3), 195-206.


Keywords:

adolescents; gender; macintosh; pc; self-esteem; teens; tweens

Health Topic:

Mental Health; Social Issues and Skills

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Predicting Children's Media Use in the USA: Differences in Cross-Sectional and Longitudinal Analysis

Author/s:

Bartolic, S. ; Lee, S. ; Vandewater, E.

Citation:

Lee, S., Bartolic, S., & Vandewater, E. (2009). Predicting Children's Media use in the USA: Differences in Cross-Sectional and Longitudinal Analysis. The British Psychological Society, 27(1), United States.

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Healthy video gaming: Oxymoron or possibility?

Author/s:

Graham, G. M.; Smith, B. K. ; Yang, S. P.

Citation:

Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility?Innovate: Journal of Online Education, 4(4).


Keywords:

adolescents; children; ehealth; exergame; exergamer; nintendo wii; obesity; physical activity; sports; tweens

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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The effects of exergaming on physical activity among inactive students in a physical education classroom

Author/s:

Fogel, V. A. ; Graves, R. ; Koehler, S.; Miltenberger, R. G.

Citation:

Fogel, V. A., Miltenberger, R. G., Graves, R., & Koehler, S. (2010). The effects of exergaming on physical activity among inactive students in a physical education classroom. Journal of Applied Behavioral Analysis, 43(4), 591-600.

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