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Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial

Author/s:

Badger, G. J.; Bickel, W. K. ; Buchhalter, A. R. ; Marsch, L. A.

Citation:

Bickel, W. K., Marsch, L. A., Buchhalter, A. R., & Badger, G. J. (2008). Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial. Experimental and Clinical Psychopharmacology, 16(2), 132-143.


Keywords:

addiction; adults; alcohol; drugs; medical; patients; pc; therapy

Health Topic:

Health Care and Medicine; Substance Abuse

Target Population:

Adults

Publication Type:

Journal Article

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A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction

Author/s:

Cecile, S. ; Hsu, J.K. ; Thibodeau, R. ; Walton, D.M.; Wong, S.J. ; Zukiwsky, D.

Citation:

Hsu, J.K., Thibodeau, R., Wong, S.J., Zukiwsky, D., Cecile, S., & Walton, D.M. (2011).  A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction.Physiotherapy Theory and Practice, 27(3), 185-193.

Continue Reading A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction


A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention

Author/s:

Amy Shirong Lu ; Debbe Thompson; Fardad Gharghabi ; Hadi Kharrazi

Citation:

Lu, A.S., Kharrazi, H., Gharghabi, F., & Thompson, D. (2013).A systematic review of health videogames on childhood obesity prevention and intervention. Games for Health Journal. 2(3), 131-141.

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Using heuristics to evaluate the playability of games

Author/s:

Caplan, M. ; Desuvire, H. ; Toth, J. A.

Citation:

Desurvire, H., Caplan, M., & Toth, J. A. (2004). Using heuristics to evaluate the playability of games. In CHI '04 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria, April 24 - 29, 2004). CHI '04. New York, NY: ACM.


Keywords:

design/development; game play; online

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Report

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Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

Author/s:

Crouse, J.; Lih, J.H. ; Peng, W.

Citation:

Peng, W., Lih, J.H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.Cyberpsychology, Behavior, and Social Networking,14(11), 681-688.

DOI: 10.1089/cyber.2010.0578

Keywords:

exercise; exergaming; fitness; health; physical activity

Health Topic:

Exercise and Fitness

Target Population:

General Audience

Publication Type:

Journal Article

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Using an alternate reality game to increase physical activity and decrease obesity risk of college students

Author/s:

Johnston, J. D. ; Marker-Hoffman R. L.; Massey, A. P.

Citation:

Johnston, J. D., Massey, A. P., & Marker-Hoffman R. L. (2012). Using an alternate reality game to increase physical activity and decrease obesity risk of college students. Journal of Diabetes Science and Technology, 6(4), 828-838.

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Health Information, the Internet, and the Digital Divide

Author/s:

Altman, D. ; Benson, J. ; Blendon, R. ; Brodie, M. ; Flourney, R. ; Rosenbaum, M.

Citation:

Brodie, M., Flournoy, R., Altman, D., Blendon, R., Benson, J., & Rosenbaum, M. (2000). Health Information, the Internet, and the Digital Divide. Health Affairs Journal, Washington, D.C.


Keywords:

adults; children; ehealth; online

Health Topic:

Health Care and Medicine

Target Population:

Adults; Children

Publication Type:

Journal Article

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The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial

Author/s:

Das, D. ; Grimmer, K. ; McRae, S. ; Sparnon, A. ; Thomas, B.

Citation:

Das, D., Grimmer, K., Sparnon, A., McRae, S., & Thomas, B. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial.BMC Pediatrics, 5(1), 1471-2431.

Continue Reading The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial