Featured Events
All News
Game design principles in everyday fitness applications
Author/s:
Campbell, T. ; Fogarty, J.; Ngo, B.
Citation:
Campbell, T., Ngo, B., & Fogarty, J. (2008). Game design principles in everyday fitness applications. In Proceedings of the ACM 2008 Conference on Computer Supported Cooperative Work (San Diego, CA, USA, November 08 - 12, 2008). CSCW '08. New York, NY: ACM.
Continue Reading Game design principles in everyday fitness applicationsThe addition of a video game to stationary cycling: The impact on energy expenditure in overweight children
Author/s:
Haddock, B. L. ; Siegel, S. R. ; Wikin, L. D.
Citation:
Haddock, B. L., Siegel, S. R., & Wikin, L. D. (2009). The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children. Open Sports Science, 2, 42-46.
Educational gaming in the health sciences: Systematic review
Author/s:
Allum, P. ; Blakely, G. ; Cooper, S. ; Nelmes, P.; Skirton, H.
Citation:
Blakely, G., Skirton, H., Cooper, S., Allum, P., & Nelmes, P. (2009). Educational gaming in the health sciences: Systematic review. Journal of Advanced Nursing, 65(2), 259-269.
Keywords:
educational; ehealth; learning; nurses; science; strategy; studentsHealth Topic:
Health Care and MedicineTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Educational gaming in the health sciences: Systematic reviewVideo games as physiotherapy
Author/s:
Szer, J.
Citation:
Szer, J. (1983). Video games as physiotherapy. The Medical Journal of Australia, 1(9), 401-402.
Keywords:
adolescents; rehabilitation; teens; therapy; tweensHealth Topic:
Injuries and RehabilitationTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Video games as physiotherapyComputer game playing in adolescence: Prevalence and demographic indicators
Author/s:
Griffiths, M. D. ; Hunt, N.
Citation:
Griffiths, M. D., & Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5(3), 189-194.
Keywords:
adolescents; game play; gender; macintosh; pcHealth Topic:
Social Issues and SkillsTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Computer game playing in adolescence: Prevalence and demographic indicatorsMETs in adults while playing active video games: A metabolic chamber study
Author/s:
Miyachi, M. ; Ohkawara, K. ; Tanaka, S.; Yamamoto, K.
Citation:
Miyachi, M., Yamamoto, K., Ohkawara, K., & Tanaka, S. (2010). METs in adults while playing active video games: A metabolic chamber study. Medicine and Science in Sports and Exercise, 42(6), 1149-1153.
The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults
Author/s:
Atkinson, G. ; Cable, N. T.; Graves, L. ; Ridgers, N. D. ; Stratton, G. ; Williams, K.
Citation:
Graves, L., Ridgers, N. D., Williams, K., Stratton, G., Atkinson, G., & Cable, N. T. (2010). The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults. Journal of Physical Activity and Health, 7(3), 393-410.
Continue Reading The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adultsLong-term application of computer-based pleoptics in home therapy: Selected results of a prospective multicenter study
Author/s:
Haase, W.; Kämpf, U. ; Kaschtschenko, T. ; Mascolus, W. ; Pillunat, L. ; Shamshinova, A.
Citation:
Kämpf, U., Shamshinova, A., Kaschtschenko, T., Mascolus, W., Pillunat, L., & Haase, W. (2008). Long-term application of computer-based pleoptics in home therapy: Selected results of a prospective multicenter study. Strabismus, 16(4), 149-158.
Continue Reading Long-term application of computer-based pleoptics in home therapy: Selected results of a prospective multicenter study