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Metabolic requirements of interactive video game cycling

Author/s:

Bredin, S.S.; Esch, B. T. ; Johnson, M. ; Rhodes, R. E. ; Sarkany, D. ; Scott, J.M. ; Warburton, D. E. ; Whiteford, W. ; Wong, S.C.

Citation:

Warburton, D. E., Sarkany, D., Johnson, M., Rhodes, R. E., Whiteford, W., Esch, B. T., Scott, J.M., Wong, S.C., & Bredin, S.S. (2009). Metabolic requirements of interactive video game cycling. Medicine and Science in Sports and Exercise, 41(4), 920-926.

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Video game play, child diet, and physical activity behavior change a randomized clinical trial

Author/s:

Baranowski, J. ; Baranowski, T. ; Buday, R. ; Griffith, J. ; Islam, N. ; Jago, R. ; Nguyen, N. ; Thompson, D. ; Watson, K. B.

Citation:

Baranowski, T., Baranowski, J., Thompson, D., Buday, R., Jago, R., Griffith, J., et al. (2011). Video game play, child diet, and physical activity behavior change a randomized clinical trial. American Journal of Preventive Medicine, 40(1), 33-38.

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Interactive computer games for treatment of pelvic floor dysfunction

Author/s:

Decambre, M. ; Herndon, C. D. ; McKenna, P. H.

Citation:

Herndon, C. D., Decambre, M., & McKenna, P. H. (2001). Interactive computer games for treatment of pelvic floor dysfunction. Journal of Urology, 166(5), 1893-1898.


Keywords:

children; medical; patients; pelvic floor; teens; training; tweens

Health Topic:

Health Care and Medicine

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

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Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study

Author/s:

Carrougher, G. J.; Hoffman, H. G. ; Patterson, D. R.

Citation:

Hoffman, H. G., Patterson, D. R., & Carrougher, G. J. (2000). Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study. The Clinical Journal of Pain, 16(3), 244-250.

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Alien games: Do girls prefer games designed by girls?

Author/s:

Egidio, R. ; Heeter, C. ; Mishra, P. ; Winn, B. ; Winn, J

Citation:

Heeter, C., Egidio, R., Mishra, P., Winn, B., & Winn, J. (2009). Alien games: Do girls prefer games designed by girls? Games and Culture, 4(1), 74-100.


Keywords:

children; design/development; gender; girls; learning; tweens

Health Topic:

Social Issues and Skills

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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Playing active video games increases energy expenditure in children

Author/s:

Graf, D. L. ; Hester, C. N. ; Pratt, L. V. ; Short, K. R.

Citation:

Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R. (2009). Playing active video games increases energy expenditure in children. Pediatrics, 124(2), 534-540.

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A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder

Author/s:

McLay, R. ; Pyne, J. ; Spirra, J. ; Webb-Murphy, J. ; Wiederhold, B.; Wiederhold, M. ; Wood, D.

Citation:

McLay, R., Wood, D., Webb-Murphy, J., Spirra, J., Wiederhold, M., Pyne, J., & Wiederhold, B. (2011). A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder. CyberPsychology, Behavior & Social Networking Journal, 14(4), 223-229.

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[Supportive amblyopia treatment by means of computer games with background stimulation; a placebo controlled pilot study of 10 days]

Author/s:

Kampf, U. ; Muchamedjarow, F. ; Seiler, T.

Citation:

Kampf, U., Muchamedjarow, F., & Seiler, T. (2001). Supportive amblyopia treatment by means of computer games with background stimulation: A placebo controlled pilot study of 10 days. Klinische Monatsblatter fur Augenheilkunde, 218(4), 243-250.

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