Featured Events

All News

News

The effects of exergaming on physical activity among inactive students in a physical education classroom

Author/s:

Fogel, V. A. ; Graves, R. ; Koehler, S.; Miltenberger, R. G.

Citation:

Fogel, V. A., Miltenberger, R. G., Graves, R., & Koehler, S. (2010). The effects of exergaming on physical activity among inactive students in a physical education classroom. Journal of Applied Behavioral Analysis, 43(4), 591-600.

Continue Reading The effects of exergaming on physical activity among inactive students in a physical education classroom


Effectiveness of virtual reality for pediatric pain distraction during IV placement

Author/s:

Gold, J. I.; Joseph, M. H. ; Kant, A. J. ; Kim, S. H. ; Rizzo, A.

Citation:

Gold, J. I., Kim, S. H., Kant, A. J., Joseph, M. H., & Rizzo, A. (2006). Effectiveness of virtual reality for pediatric pain distraction during IV placement.Cyberpsychology and Behavior, 9(2), 207-212.

Continue Reading Effectiveness of virtual reality for pediatric pain distraction during IV placement


Game-based telerehabilitation

Author/s:

Flynn, S.M. ; Lange, B. ; Rizzo, A.A.

Citation:

Lange, B., Flynn, S.M., & Rizzo, A.A. (2009). Game-based telerehabilitation. European Journal of Physical and Rehabilitation Medicine, 45(1), 143-151.


Keywords:

game; game play; rehabilitation; telerehabilitation; video game; virtual reality

Health Topic:

Injuries and Rehabilitation

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Game-based telerehabilitation


Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results

Author/s:

Cahill, J. ; Santilli, L.; Thomas, R.

Citation:

Thomas, R., Cahill, J., & Santilli, L. (1997). Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results. Health Education and Behavior, 24(1), 71-86.

Continue Reading Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results


Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children

Author/s:

Barkley, J. E.; Penko, A. L.

Citation:

Penko, A. L., & Barkley, J. E. (2010). Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children. Annals of Behavioral Medicine, 39(2), 162-169.

Continue Reading Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children


Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study

Author/s:

Flohr, J. A. ; Jameson-Walker, K. ; Reis-Bergan, M. J. ; Sidman, C. L. ; Spicer-Bartolau, T. ; Todd, M. K. ; Wildeman, K.

Citation:

Todd, M. K., Reis-Bergan, M. J., Sidman, C. L., Flohr, J. A., Jameson-Walker, K., Spicer-Bartolau, T., & Wildeman, K. (2008). Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study. Journal of Child Health Care, 12(4), 344-358.

Continue Reading Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study


Playing for real: Video games and stories for health-related behavior change

Author/s:

Baranowski, J.; Baranowski, T. ; Buday, R. ; Thompson, D. I.

Citation:

Baranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008). Playing for real: Video games and stories for health-related behavior change.American Journal of Preventive Medicine, 34(1), 74-82.


Keywords:

educational; ehealth; elearning; game; game play; health promotion; interactivity; learning

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Playing for real: Video games and stories for health-related behavior change


A factor-analytic investigation of computer 'addiction' and engagement

Author/s:

Charlton, J. P.

Citation:

Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.


Keywords:

addiction; adolescents; adults; anxiety; online; pc; teens; tweens

Health Topic:

Mental Health

Target Population:

Adults; Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading A factor-analytic investigation of computer 'addiction' and engagement