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The effects of exergaming on physical activity among inactive students in a physical education classroom
Author/s:
Fogel, V. A. ; Graves, R. ; Koehler, S.; Miltenberger, R. G.
Citation:
Fogel, V. A., Miltenberger, R. G., Graves, R., & Koehler, S. (2010). The effects of exergaming on physical activity among inactive students in a physical education classroom. Journal of Applied Behavioral Analysis, 43(4), 591-600.
Effectiveness of virtual reality for pediatric pain distraction during IV placement
Author/s:
Gold, J. I.; Joseph, M. H. ; Kant, A. J. ; Kim, S. H. ; Rizzo, A.
Citation:
Gold, J. I., Kim, S. H., Kant, A. J., Joseph, M. H., & Rizzo, A. (2006). Effectiveness of virtual reality for pediatric pain distraction during IV placement.Cyberpsychology and Behavior, 9(2), 207-212.
Continue Reading Effectiveness of virtual reality for pediatric pain distraction during IV placementGame-based telerehabilitation
Author/s:
Flynn, S.M. ; Lange, B. ; Rizzo, A.A.
Citation:
Lange, B., Flynn, S.M., & Rizzo, A.A. (2009). Game-based telerehabilitation. European Journal of Physical and Rehabilitation Medicine, 45(1), 143-151.
Keywords:
game; game play; rehabilitation; telerehabilitation; video game; virtual realityHealth Topic:
Injuries and RehabilitationTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Game-based telerehabilitationUsing an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results
Author/s:
Cahill, J. ; Santilli, L.; Thomas, R.
Citation:
Thomas, R., Cahill, J., & Santilli, L. (1997). Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results. Health Education and Behavior, 24(1), 71-86.
Continue Reading Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test resultsMotivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children
Author/s:
Barkley, J. E.; Penko, A. L.
Citation:
Penko, A. L., & Barkley, J. E. (2010). Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children. Annals of Behavioral Medicine, 39(2), 162-169.
Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study
Author/s:
Flohr, J. A. ; Jameson-Walker, K. ; Reis-Bergan, M. J. ; Sidman, C. L. ; Spicer-Bartolau, T. ; Todd, M. K. ; Wildeman, K.
Citation:
Todd, M. K., Reis-Bergan, M. J., Sidman, C. L., Flohr, J. A., Jameson-Walker, K., Spicer-Bartolau, T., & Wildeman, K. (2008). Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study. Journal of Child Health Care, 12(4), 344-358.
Continue Reading Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot studyPlaying for real: Video games and stories for health-related behavior change
Author/s:
Baranowski, J.; Baranowski, T. ; Buday, R. ; Thompson, D. I.
Citation:
Baranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008). Playing for real: Video games and stories for health-related behavior change.American Journal of Preventive Medicine, 34(1), 74-82.
Keywords:
educational; ehealth; elearning; game; game play; health promotion; interactivity; learningHealth Topic:
Health Care and MedicineTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Playing for real: Video games and stories for health-related behavior changeA factor-analytic investigation of computer 'addiction' and engagement
Author/s:
Charlton, J. P.
Citation:
Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.