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Using an alternate reality game to increase physical activity and decrease obesity risk of college students
Author/s:
Johnston, J. D. ; Marker-Hoffman R. L.; Massey, A. P.
Citation:
Johnston, J. D., Massey, A. P., & Marker-Hoffman R. L. (2012). Using an alternate reality game to increase physical activity and decrease obesity risk of college students. Journal of Diabetes Science and Technology, 6(4), 828-838.
Continue Reading Using an alternate reality game to increase physical activity and decrease obesity risk of college studentsHealth Information, the Internet, and the Digital Divide
Author/s:
Altman, D. ; Benson, J. ; Blendon, R. ; Brodie, M. ; Flourney, R. ; Rosenbaum, M.
Citation:
Brodie, M., Flournoy, R., Altman, D., Blendon, R., Benson, J., & Rosenbaum, M. (2000). Health Information, the Internet, and the Digital Divide. Health Affairs Journal, Washington, D.C.
Keywords:
adults; children; ehealth; onlineHealth Topic:
Health Care and MedicineTarget Population:
Adults; ChildrenPublication Type:
Journal Article Continue Reading Health Information, the Internet, and the Digital DivideThe efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial
Author/s:
Das, D. ; Grimmer, K. ; McRae, S. ; Sparnon, A. ; Thomas, B.
Citation:
Das, D., Grimmer, K., Sparnon, A., McRae, S., & Thomas, B. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial.BMC Pediatrics, 5(1), 1471-2431.
Continue Reading The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trialParticipant and interviewer attitudes toward handheld computers in the context of HIV/AIDS programs in sub-Saharan Africa
Author/s:
Cheng, K. G. ; Ernesto, F.; Truong, K. N.
Citation:
Cheng, K. G., Ernesto, F., & Truong, K. N. (2008). Participant and interviewer attitudes toward handheld computers in the context of HIV/AIDS programs in sub-Saharan Africa. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. New York, NY: ACM.
Continue Reading Participant and interviewer attitudes toward handheld computers in the context of HIV/AIDS programs in sub-Saharan AfricaPEDdo: Steps to a health lifestyle
Author/s:
Goudarzi, V. ; Tomic, S.
Citation:
Goudarzi, V., & Tomic, S. (2006). PEDdo: Steps to a healthy lifestyle. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.
Keywords:
adults; educational; exergame; ipod; motivation; obesity; physical activity; teens; young adultsHealth Topic:
Exercise and Fitness; Obesity and Weight LossTarget Population:
Adults; Teens; Young AdultsPublication Type:
Report Continue Reading PEDdo: Steps to a health lifestyleThe effectiveness of an interactive multimedia program to influence eating habits
Author/s:
Ary, D. V. ; Gilfillan-Morton, L.; Grove, D. A. ; Irvine, A. B.
Citation:
Irvine, A. B., Ary, D. V., Grove, D. A., & Gilfillan-Morton, L. (2004). The effectiveness of an interactive multimedia program to influence eating habits. Health Education Research, 19(3), 290-305.
Keywords:
educational; learning; nutrition; obesity; self-efficacyHealth Topic:
Food and Nutrition; Obesity and Weight LossTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The effectiveness of an interactive multimedia program to influence eating habitsVideo games and health
Author/s:
Griffiths, M.
Citation:
Griffiths, M. (2005). Video games and health. British Medical Journal, 331, 122-123.
Keywords:
addiction; adults; aggression; children; ehealth; obesity; pain; patients; rehabilitation; therapyHealth Topic:
Health Care and MedicineTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Video games and healthComputer games, self-esteem and gratification of needs in adolescents
Author/s:
Colwell, J. ; Grady, C. ; Rhaki, S.
Citation:
Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community and Applied Social Psychology, 5(3), 195-206.