Featured Events

All News

News

Using an alternate reality game to increase physical activity and decrease obesity risk of college students

Author/s:

Johnston, J. D. ; Marker-Hoffman R. L.; Massey, A. P.

Citation:

Johnston, J. D., Massey, A. P., & Marker-Hoffman R. L. (2012). Using an alternate reality game to increase physical activity and decrease obesity risk of college students. Journal of Diabetes Science and Technology, 6(4), 828-838.

Continue Reading Using an alternate reality game to increase physical activity and decrease obesity risk of college students


Health Information, the Internet, and the Digital Divide

Author/s:

Altman, D. ; Benson, J. ; Blendon, R. ; Brodie, M. ; Flourney, R. ; Rosenbaum, M.

Citation:

Brodie, M., Flournoy, R., Altman, D., Blendon, R., Benson, J., & Rosenbaum, M. (2000). Health Information, the Internet, and the Digital Divide. Health Affairs Journal, Washington, D.C.


Keywords:

adults; children; ehealth; online

Health Topic:

Health Care and Medicine

Target Population:

Adults; Children

Publication Type:

Journal Article

Continue Reading Health Information, the Internet, and the Digital Divide


The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial

Author/s:

Das, D. ; Grimmer, K. ; McRae, S. ; Sparnon, A. ; Thomas, B.

Citation:

Das, D., Grimmer, K., Sparnon, A., McRae, S., & Thomas, B. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial.BMC Pediatrics, 5(1), 1471-2431.

Continue Reading The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial


Participant and interviewer attitudes toward handheld computers in the context of HIV/AIDS programs in sub-Saharan Africa

Author/s:

Cheng, K. G. ; Ernesto, F.; Truong, K. N.

Citation:

Cheng, K. G., Ernesto, F., & Truong, K. N. (2008). Participant and interviewer attitudes toward handheld computers in the context of HIV/AIDS programs in sub-Saharan Africa. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. New York, NY: ACM.

Continue Reading Participant and interviewer attitudes toward handheld computers in the context of HIV/AIDS programs in sub-Saharan Africa


PEDdo: Steps to a health lifestyle

Author/s:

Goudarzi, V. ; Tomic, S.

Citation:

Goudarzi, V., & Tomic, S. (2006). PEDdo: Steps to a healthy lifestyle. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.


Keywords:

adults; educational; exergame; ipod; motivation; obesity; physical activity; teens; young adults

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Adults; Teens; Young Adults

Publication Type:

Report

Continue Reading PEDdo: Steps to a health lifestyle


The effectiveness of an interactive multimedia program to influence eating habits

Author/s:

Ary, D. V. ; Gilfillan-Morton, L.; Grove, D. A. ; Irvine, A. B.

Citation:

Irvine, A. B., Ary, D. V., Grove, D. A., & Gilfillan-Morton, L. (2004). The effectiveness of an interactive multimedia program to influence eating habits. Health Education Research, 19(3), 290-305.


Keywords:

educational; learning; nutrition; obesity; self-efficacy

Health Topic:

Food and Nutrition; Obesity and Weight Loss

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading The effectiveness of an interactive multimedia program to influence eating habits


Video games and health

Author/s:

Griffiths, M.

Citation:

 

Griffiths, M. (2005). Video games and health. British Medical Journal, 331, 122-123.


Keywords:

addiction; adults; aggression; children; ehealth; obesity; pain; patients; rehabilitation; therapy

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Video games and health


Computer games, self-esteem and gratification of needs in adolescents

Author/s:

Colwell, J. ; Grady, C. ; Rhaki, S.

Citation:

Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community and Applied Social Psychology, 5(3), 195-206.


Keywords:

adolescents; gender; macintosh; pc; self-esteem; teens; tweens

Health Topic:

Mental Health; Social Issues and Skills

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Computer games, self-esteem and gratification of needs in adolescents