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Well played: Interpreting Prince of Persia: The Sands of Time

Author/s:

Davidson, D.

Citation:

Davidson, D. (2008). Well played: interpreting prince of persia: the sands of time. Games and Culture, 3(4), 356-386.


Keywords:

design/development; game play; immersion; young adults

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Media use and obesity in adolescent females

Author/s:

Cooper, D. M.; Dunton, G. F. ; Schneider, M.

Citation:

Schneider, M., Dunton, G. F., & Cooper, D. M. (2007). Media use and obesity in adolescent females.Obesity, 15(9), 2338-2335.


Keywords:

adolescents; females; game play; media; obesity; physical activity; teens; television

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Teens

Publication Type:

Journal Article

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Video center games: Energy cost and children's behaviors

Author/s:

Olds, T.; Ridley, K.

Citation:

Ridley, K. & Olds, T. (2001). Video center games: Energy cost and children's behaviors. Pediatric Exercise Science, 13(4), 413-421.


Keywords:

children; game play; nutrition; obesity; pediatric health; physical activity; physiology; tweens

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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Incorporating guidance and rewards into a handheld-device user experience

Author/s:

Fabricant, R.

Citation:

Fabricant, R. (2005). Incorporating guidance and rewards into a handheld-device user experience. In Proceedings of the 2005 Conference on Designing For User Experience (San Francisco, California, November 03 - 05, 2005). Designing For User Experiences, vol. 135. New York, NY: AIGA: American Institute of Graphic Arts.

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The video invasion of rehabilitation

Author/s:

Adriaenssens, P. ; Boeckx, W. ; Eggermont, E. ; Gilles, B.; Pyck, K.

Citation:

Adriaenssens, P., Eggermont, E., Pyck, K., Boeckx, W., & Gilles, B. (1988). The video invasion of rehabilitation. Burns, Including Thermal Injury, 14(5), 417-419.


Keywords:

burns; motivation; physical activity; rehabilitation; therapy

Health Topic:

Injuries and Rehabilitation; Pain; Skin Care

Target Population:

Children

Publication Type:

Journal Article

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Age invaders: Social and physical inter-generational family entertainment

Author/s:

Cheok, A. D. ; Khoo, E. T. ; Kodagoda, S. ; Lee, S. P. ; Toh, G. S.; Zhou, Y.

Citation:

Khoo, E. T., Lee, S. P., Cheok, A. D., Kodagoda, S., Zhou, Y., & Toh, G. S. (2006). Age invaders: Social and physical inter-generational family entertainment. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.

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Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults

Author/s:

Barkley, J. E. ; Penko, A.

Citation:

Barkley, J. E., & Penko, A. (2009). Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults. Journal of Exercise Physiology Online, 12(3), 1389-1398.


Keywords:

boxing; exercise; exergame; fitness; game; game play; nintendo wii; walking; wii

Health Topic:

Exercise and Fitness

Target Population:

Adults

Publication Type:

Journal Article

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3-D computer visualisation and animation in clinical care

Author/s:

Flack, S. R. ; McGhee, J. B.

Citation:

Flack, S. R. & McGhee, J. B. (2007). 3-D computer visualisation and animation in clinical care. In ACM SIGGRAPH 2007 Educators Program (San Diego, California, August 05 - 09, 2007). SIGGRAPH '07. New York, NY: ACM.


Keywords:

3d; animation; clinical care; educators; ehealth; patients; researchers; students

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Report

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