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Well played: Interpreting Prince of Persia: The Sands of Time
Author/s:
Davidson, D.
Citation:
Davidson, D. (2008). Well played: interpreting prince of persia: the sands of time. Games and Culture, 3(4), 356-386.
Keywords:
design/development; game play; immersion; young adultsHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Well played: Interpreting Prince of Persia: The Sands of TimeMedia use and obesity in adolescent females
Author/s:
Cooper, D. M.; Dunton, G. F. ; Schneider, M.
Citation:
Schneider, M., Dunton, G. F., & Cooper, D. M. (2007). Media use and obesity in adolescent females.Obesity, 15(9), 2338-2335.
Keywords:
adolescents; females; game play; media; obesity; physical activity; teens; televisionHealth Topic:
Exercise and Fitness; Obesity and Weight LossTarget Population:
TeensPublication Type:
Journal Article Continue Reading Media use and obesity in adolescent femalesVideo center games: Energy cost and children's behaviors
Author/s:
Olds, T.; Ridley, K.
Citation:
Ridley, K. & Olds, T. (2001). Video center games: Energy cost and children's behaviors. Pediatric Exercise Science, 13(4), 413-421.
Keywords:
children; game play; nutrition; obesity; pediatric health; physical activity; physiology; tweensHealth Topic:
Exercise and Fitness; Obesity and Weight LossTarget Population:
Children; Pre-TeensPublication Type:
Journal Article Continue Reading Video center games: Energy cost and children's behaviorsIncorporating guidance and rewards into a handheld-device user experience
Author/s:
Fabricant, R.
Citation:
Fabricant, R. (2005). Incorporating guidance and rewards into a handheld-device user experience. In Proceedings of the 2005 Conference on Designing For User Experience (San Francisco, California, November 03 - 05, 2005). Designing For User Experiences, vol. 135. New York, NY: AIGA: American Institute of Graphic Arts.
Continue Reading Incorporating guidance and rewards into a handheld-device user experienceThe video invasion of rehabilitation
Author/s:
Adriaenssens, P. ; Boeckx, W. ; Eggermont, E. ; Gilles, B.; Pyck, K.
Citation:
Adriaenssens, P., Eggermont, E., Pyck, K., Boeckx, W., & Gilles, B. (1988). The video invasion of rehabilitation. Burns, Including Thermal Injury, 14(5), 417-419.
Keywords:
burns; motivation; physical activity; rehabilitation; therapyHealth Topic:
Injuries and Rehabilitation; Pain; Skin CareTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading The video invasion of rehabilitationAge invaders: Social and physical inter-generational family entertainment
Author/s:
Cheok, A. D. ; Khoo, E. T. ; Kodagoda, S. ; Lee, S. P. ; Toh, G. S.; Zhou, Y.
Citation:
Khoo, E. T., Lee, S. P., Cheok, A. D., Kodagoda, S., Zhou, Y., & Toh, G. S. (2006). Age invaders: Social and physical inter-generational family entertainment. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.
Continue Reading Age invaders: Social and physical inter-generational family entertainmentPhysiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults
Author/s:
Barkley, J. E. ; Penko, A.
Citation:
Barkley, J. E., & Penko, A. (2009). Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults. Journal of Exercise Physiology Online, 12(3), 1389-1398.
Keywords:
boxing; exercise; exergame; fitness; game; game play; nintendo wii; walking; wiiHealth Topic:
Exercise and FitnessTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults3-D computer visualisation and animation in clinical care
Author/s:
Flack, S. R. ; McGhee, J. B.
Citation:
Flack, S. R. & McGhee, J. B. (2007). 3-D computer visualisation and animation in clinical care. In ACM SIGGRAPH 2007 Educators Program (San Diego, California, August 05 - 09, 2007). SIGGRAPH '07. New York, NY: ACM.