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Relax to win: Treating children with anxiety problems with a biofeedback video game

Author/s:

Condron, J.; McDermott, M. ; Sharry, J.

Citation:

Sharry, J., McDermott, M., & Condron, J. (2003). Relax to win: Treating children with anxiety problems with a biofeedback video game. Eisteach, 2(25), 22-26.


Keywords:

anxiety; children; phobias; post-traumatic stress disorder (ptsd); racing; relaxation; training

Health Topic:

Disorders and Disabilities; Mental Health; Stress and Coping

Target Population:

Children

Publication Type:

Journal Article

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Effects of an exercise intervention using Dance Dance Revolution on endothelial function and other risk factors in overweight children

Author/s:

Baylis, C. ; Carson, L. ; Donley, D. ; Murphy, E. C. ; Neal, W. ; Yeater, R.

Citation:

Murphy, E. C., Carson, L., Neal, W., Baylis, C., Donley, D., & Yeater, R. (2009). Effects of an exercise intervention using Dance Dance Revolution on endothelial function and other risk factors in overweight children. International Journal of Pediatric Obesity, 4(4), 205-214. 

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Virtual environments in the diagnosis, prevention, and intervention of age-related diseases: A review of VR scenarios proposed in the EC veteran project

Author/s:

Alpini, D. ; Attree, E. A. ; Barbieri, E. ; Bertella, L. ; Buckwalter, J. G. ; Davies, R. C. ; Gamberini, L. ; Johansson, G. ; Katz, N. ; Marchi, S. ; Mendozzi, L. ; Molinari, E. ; Pugnetti, L. ; Riva, G. ; Rizzo, A. ; Rose, D. ; Weiss, P. L.

Continue Reading Virtual environments in the diagnosis, prevention, and intervention of age-related diseases: A review of VR scenarios proposed in the EC veteran project


Adolescent girls' energy expenditure during dance simulation active computer gaming

Author/s:

Fawkner, S. G. ; MacDonald, M. J. ; Niven, A. ; Oakes, J. R.; Thin, A. G.

Citation:

Fawkner, S. G., Niven, A., Thin, A. G., MacDonald, M. J., & Oakes, J. R. (2010). Adolescent girls' energy expenditure during dance simulation active computer gaming. Journal of Sports Sciences, 28(1), 61-65.

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Energy expenditure while playing active and inactive video games

Author/s:

Leatherdale, S. T. ; Manske, S. R.; Woodruff, S. J.

Citation:

Leatherdale, S. T., Woodruff, S. J., & Manske, S. R. (2010). Energy expenditure while playing active and inactive video games. American Journal of Health Behavior, 34(1), 31-35. 


Keywords:

acitve gaming; game; physical activity; video game

Health Topic:

Exercise and Fitness

Target Population:

General Audience

Publication Type:

Journal Article

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The effects of videogame playing on the response selection processing of elderly adults

Author/s:

Clark, J. E. ; Lanphear, A. K. ; Riddick, C. C.

Citation:

Clark, J. E., Lanphear, A. K., & Riddick, C. C. (1987). The effects of videogame playing on the response selection processing of elderly adults. Journal of Gerontology, 42(1), 82-85.


Keywords:

adults; elderly; game game play; memory; physiology; seniors

Health Topic:

Cognition

Target Population:

Seniors

Publication Type:

Journal Article

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An evaluation model for psychoeducational interventions using interactive multimedia

Author/s:

Beale, I. L.

Citation:

Beale, I. L. (2002). An evaluation model for psychoeducational interventions using interactive multimedia. Cyberpsychology and Behavior, 5(6), 565-580.


Keywords:

adhd; attention; educational; interactivity; learning; therapy

Health Topic:

Disorders and Disabilities

Target Population:

General Audience

Publication Type:

Journal Article

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Considerations for the design of exergames

Author/s:

Hingston, P. ; Masek, M.; Sinclair, J.

Citation:

Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia GRAPHITE 07, 1(212), 289-295

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