Featured Events

All News

News

At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease

Author/s:

Baram, Y. ; Duker, A.P. ; Dwivedei, A.K. ; Espay, A.J. ; Gaines, L. ; Gartner, M. ; Revilla, F.J.; Shukla, R.

Citation:

Espay, A.J., Baram, Y., Dwivedei, A.K., Shukla, R., Gartner, M., Gaines, L., Duker, A.P., Revilla, F.J. (2010). At-home training with closed-loop augmentated-reality cueing device for improving gait in patients with Parkinson disease. Journal of Rehabilitation Research & Development, 47, 573-582.  

Continue Reading At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease


Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: Cross sectional study

Author/s:

Cable, N. T.; Graves, L. ; Ridgers, N. D. ; Stratton, G.

Citation:

Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2007). Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: Cross sectional study. British Medical Journal, 335(7633), 1282-1284.

Continue Reading Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: Cross sectional study


Two-dimensional representation of movement through three-dimensional space: The role of video game expertise

Author/s:

Brannon, C. ; Greenfield, P. M. ; Lohr, D.

Citation:

Greenfield, P. M., Brannon, C., & Lohr, D. (1994). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. Journal of Applied Developmental Psychology, 15(1), 87-103.


Keywords:

game play; students; visual-spatial; young adults

Health Topic:

Cognition

Target Population:

Young Adults

Publication Type:

Journal Article

Continue Reading Two-dimensional representation of movement through three-dimensional space: The role of video game expertise


A pilot of a video game (DDR) to promote physical activity and decrease sedentary screen time

Author/s:

Bethea, T. C. ; Catellier, D.J. ; Hamer, R.M. ; Kelsey, K. S. ; Maloney, A. E. ; Marks, J. T. ; Paez, S. ; Rosenberg, A. M. ; Sikich, L.

Citation:

Maloney, A. E., Bethea, T. C., Kelsey, K. S., Marks, J. T., Paez, S., Rosenberg, A. M., et al. (2008). A pilot of a video game (DDR) to promote physical activity and decrease sedentary screen time. Obesity, 16(9), 2074-2080.

Continue Reading A pilot of a video game (DDR) to promote physical activity and decrease sedentary screen time


Energy browser: To make exercise enjoyable and interesting

Author/s:

Minakuchi, M. ; Nakamura, S. ; Tanaka, K.

Citation:

Nakamura, S., Minakuchi, M., & Tanaka, K. (2005). Energy browser: To make exercise enjoyable and interesting. In Proceedings of the 2005 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Valencia, Spain, June 15 - 17, 2005). ACE '05, vol. 265. New York, NY: ACM.

Continue Reading Energy browser: To make exercise enjoyable and interesting


Study of child-invented health educational games on dengue fever

Author/s:

Coombs, D. W.; Lennon, J. L.

Citation:

Lennon, J. L., & Coombs, D. W. (2002). Study of child-invented health educational games on dengue fever. Dengue Bulletin, 26, 195-202.


Keywords:

children; dengue fever; educational; ehealth; elearning; learning; medical

Health Topic:

Cognition; Health Care and Medicine; Infectious Disease

Target Population:

Children

Publication Type:

Journal Article

Continue Reading Study of child-invented health educational games on dengue fever


Designing and remotely testing mobile diabetes video games

Author/s:

DeShazo, J. ; Harris, L. ; Pratt, W.; Turner, A.

Citation:

DeShazo, J., Harris, L., Turner, A., & Pratt, W. (2010). Designing and remotely testing mobile diabetes video games. J Telemed Telecare, 16(7), 378-372.


Keywords:

diabetes; education; game; handheld; innovation; interactive; medicine; mobile

Health Topic:

Diabetes

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Designing and remotely testing mobile diabetes video games


Can exergaming contribute to improving physical activity levels and health outcomes in children?

Author/s:

Daley, A. J.

Citation:

Daley, A. J. (2009). Can exergaming contribute to improving physical activity levels and health outcomes in children? Pediatrics, 124(2), 763-771.

DOI: 10.1542/peds.2008-2357

Keywords:

active gaming; children; exercise; exergames; games; pediatric health; physical activity; youth

Health Topic:

Exercise and Fitness

Target Population:

Children

Publication Type:

Journal Article

Continue Reading Can exergaming contribute to improving physical activity levels and health outcomes in children?