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Video games and the future of learning
Author/s:
Gee, J. P.; Halverson, R. ; Shaffer, D. W. ; Squire, K. R.
Citation:
University of Wisconsin – Madison (2004). Video games and the future of learning. Madison, WI: Shaffer, D. W., Squire, K. R., Halverson, R., & Gee, J. P.
Keywords:
educational; elearning; learning; research; theory; virtual worldsHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Report Continue Reading Video games and the future of learningA systematic review of randomized trials on the effectiveness of computer-tailored education on physical activity and dietary behaviors
Author/s:
Brug, J.; Kroeze, W. ; Werkman, A.
Citation:
Kroeze, W., Werkman, A., & Brug, J. (2006). A systematic review of randomized trials on the effectiveness of computer-tailored education on physical activity and dietary behaviors. Annals of Behavioral Medicine, 31(3), 205-223.
Keywords:
adults; computer-assisted instruction; educational; learning; pc; physical activityHealth Topic:
Exercise and Fitness; Food and NutritionTarget Population:
AdultsPublication Type:
Journal Article Continue Reading A systematic review of randomized trials on the effectiveness of computer-tailored education on physical activity and dietary behaviorsEnergy expenditure and cardiovascular responses to seated and active gaming in children
Author/s:
McManus, A. M.; Mellecker, R. R.
Citation:
Mellecker, R. R., & McManus, A. M. (2008). Energy expenditure and cardiovascular responses to seated and active gaming in children. Archives of Pediatrics and Adolescent Medicine, 162(9), 886-891.
Keywords:
children; exergame; obesity; physical activity; physiology; tweens; xavixportHealth Topic:
Exercise and Fitness; Obesity and Weight Loss; PreventionTarget Population:
Children; Pre-TeensPublication Type:
Journal Article Continue Reading Energy expenditure and cardiovascular responses to seated and active gaming in childrenThe effects of action video game experience on the time course of inhibition of return and the efficiency of visual search
Author/s:
Castel, A. D. ; Drummond, E.; Pratt, J.
Citation:
Castel, A. D., Pratt, J., & Drummond, E. (2005). The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychologica, 119(2), 217-230.
Keywords:
adolescents; adults; attention; game play; inhibition; physiology; teens; visual-spatial; young adultsHealth Topic:
CognitionTarget Population:
Adults; Teens; Young AdultsPublication Type:
Journal Article Continue Reading The effects of action video game experience on the time course of inhibition of return and the efficiency of visual searchEffective intervention or child's play? A review of video games for diabetes education
Author/s:
DeShazo, J. ; Harris, L. ; Pratt, W.
Citation:
DeShazo, J., Harris, L., & Pratt, W. (2010). Effective intervention or child's play? A review of video games for diabetes education. Diabetes Technology & Therapeutics, 12(10), 815-822.
Keywords:
children; diabetes; diet; education; exercise; game; glucose; knowledge; medication; mellitus; type 1Health Topic:
DiabetesTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading Effective intervention or child's play? A review of video games for diabetes educationChoice of interactive dance and bicycle games in overweight and nonoverweight youth
Author/s:
Beecher, M. D. ; Epstein, L. H. ; Graf, J. L. ; Roemmich, J. N.
Citation:
Epstein, L. H., Beecher, M. D., Graf, J. L., & Roemmich, J. N. (2007). Choice of interactive dance and bicycle games in overweight and nonoverweight youth. Annals of Behavioral Medicine, 33(2), 124-131.
Transfer of skill from a computer game trainer to flight
Author/s:
Bareket, T.; Gopher, D. ; Weil, M.
Citation:
Gopher, D., Weil, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human Factors, 36(3), 387-405.
Keywords:
armed forces; learning; military; pc; simulation; trainingHealth Topic:
CognitionTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Transfer of skill from a computer game trainer to flightVirtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study
Author/s:
Alcaniz, M. ; Banos, R. M. ; Botella, C. ; Garcias-Palacios, A. ; Quero, S. ; Riva, G.; Villa, H.
Citation:
Botella, C., Garcias-Palacios, A., Villa, H., Banos, R. M., Quero, S., Alcaniz, M., & Riva, G. (2007). Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study. Clinical Psychology and Psychotherapy, 14(3), 164-175.
Continue Reading Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study