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Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability
Author/s:
Lotan, M. ; Weiss, P. L.; Yalon-Chamovitz, S.
Citation:
Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874.
Effects of interactive video game cycling on overweight and obese adolescent health
Author/s:
Adamo, K. B. ; Goldfield, G. A.; Rutherford, J. A.
Citation:
Adamo, K. B., Rutherford, J. A., & Goldfield, G. A. (2010). Effects of interactive video game cycling on overweight and obese adolescent health. Applied Physiology, Nutrition, and Metabolism, 85, 805-815.
Keywords:
adolescents; cycling; exergame; obesity; weight lossHealth Topic:
Exercise and Fitness; Obesity and Weight LossTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Effects of interactive video game cycling on overweight and obese adolescent healthVirtual reality in mental health: A review of the literature
Author/s:
Gregg, L. ; Tarrier, N.
Citation:
Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health: A review of the literature. Social Psychiatry and Psychiatric Epidemiology, 42(5), 343-354.
Keywords:
anxiety; patients; phobias; therapy; virtual realityHealth Topic:
Cognition; Disorders and Disabilities; Mental HealthTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Virtual reality in mental health: A review of the literatureAerobic demands of the dance simulation game
Author/s:
Aziz, A. R. ; Chua, K. ; Tan, B. ; Teh, K. C.
Citation:
Tan, B., Aziz, A. R., Chua, K., & Teh, K. C. (2002). Aerobic demands of the dance simulation game. International Journal of Sports Medicine, 23(2), 125-129.
Keywords:
adolescents; exergame; physical activity; physiology; rhythm; simulationHealth Topic:
Exercise and FitnessTarget Population:
TeensPublication Type:
Journal Article Continue Reading Aerobic demands of the dance simulation gameEnergy intake during activity enhanced video game play
Author/s:
Lanningham-Foster, L. ; Levine, J. A. ; McManus, A. M.; Mellecker, R. R.
Citation:
Mellecker, R. R., Lanningham-Foster, L., Levine, J. A., & McManus, A. M. (2010). Energy intake during activity enhanced video game play. Appetite, 55(2), 343-347.
The learning value of computer-based instruction of early reading skills
Author/s:
Leitner, I.; Mioduser, D. ; Tur-Kaspa, H.
Citation:
Mioduser, D., Tur-Kaspa, H., & Leitner, I. (2000). The learning value of computer-based instruction of early reading skills. Journal of Computer Assisted Learning, 16(1), 54-63.
Keywords:
computer-assisted instruction; educational; elearning; learning; pc; preschool; vocabulary; young childrenHealth Topic:
Cognition; Disorders and DisabilitiesTarget Population:
Young ChildrenPublication Type:
Journal Article Continue Reading The learning value of computer-based instruction of early reading skillsAn investigation of the feasibility of a video game system for developing scanning and selection skills
Author/s:
Hamlett, C.; Horn, E. ; Jones, H. A.
Citation:
Horn, E., Jones, H. A., & Hamlett, C. (1991). An investigation of the feasibility of a video game system for developing scanning and selection skills. Journal of the Association for Persons with Severe Handicaps, 16(2), 108-115.
Keywords:
children; educational; handicap; learning; skill development; speech-impaired; students; therapyHealth Topic:
Disorders and DisabilitiesTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading An investigation of the feasibility of a video game system for developing scanning and selection skillsCouch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children
Author/s:
Jiang, Y. ; Jull, A. ; Maddison, R. ; Mhurchu, C. N. ; Prapavessis, H. ; Rodgers, A.
Citation:
Mhurchu, C. N., Maddison, R., Jiang, Y., Jull, A., Prapavessis, H., & Rodgers, A. (2008). Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. The International Journal of Behavior Nutrition and Physical Activity, 5, 8.