Featured Events

All News

News

Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability

Author/s:

Lotan, M. ; Weiss, P. L.; Yalon-Chamovitz, S.

Citation:

Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874.

Continue Reading Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability


Effects of interactive video game cycling on overweight and obese adolescent health

Author/s:

Adamo, K. B. ; Goldfield, G. A.; Rutherford, J. A.

Citation:

Adamo, K. B., Rutherford, J. A., & Goldfield, G. A. (2010). Effects of interactive video game cycling on overweight and obese adolescent health. Applied Physiology, Nutrition, and Metabolism, 85, 805-815.

DOI: 10.1139/H10-078

Keywords:

adolescents; cycling; exergame; obesity; weight loss

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Effects of interactive video game cycling on overweight and obese adolescent health


Virtual reality in mental health: A review of the literature

Author/s:

Gregg, L. ; Tarrier, N.

Citation:

Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health: A review of the literature. Social Psychiatry and Psychiatric Epidemiology, 42(5), 343-354.


Keywords:

anxiety; patients; phobias; therapy; virtual reality

Health Topic:

Cognition; Disorders and Disabilities; Mental Health

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Virtual reality in mental health: A review of the literature


Aerobic demands of the dance simulation game

Author/s:

Aziz, A. R. ; Chua, K. ; Tan, B. ; Teh, K. C.

Citation:

Tan, B., Aziz, A. R., Chua, K., & Teh, K. C. (2002). Aerobic demands of the dance simulation game. International Journal of Sports Medicine, 23(2), 125-129.


Keywords:

adolescents; exergame; physical activity; physiology; rhythm; simulation

Health Topic:

Exercise and Fitness

Target Population:

Teens

Publication Type:

Journal Article

Continue Reading Aerobic demands of the dance simulation game


Energy intake during activity enhanced video game play

Author/s:

Lanningham-Foster, L. ; Levine, J. A. ; McManus, A. M.; Mellecker, R. R.

Citation:

Mellecker, R. R., Lanningham-Foster, L., Levine, J. A., & McManus, A. M. (2010). Energy intake during activity enhanced video game play. Appetite, 55(2), 343-347.

Continue Reading Energy intake during activity enhanced video game play


The learning value of computer-based instruction of early reading skills

Author/s:

Leitner, I.; Mioduser, D. ; Tur-Kaspa, H.

Citation:

Mioduser, D., Tur-Kaspa, H., & Leitner, I. (2000). The learning value of computer-based instruction of early reading skills. Journal of Computer Assisted Learning, 16(1), 54-63.


Keywords:

computer-assisted instruction; educational; elearning; learning; pc; preschool; vocabulary; young children

Health Topic:

Cognition; Disorders and Disabilities

Target Population:

Young Children

Publication Type:

Journal Article

Continue Reading The learning value of computer-based instruction of early reading skills


An investigation of the feasibility of a video game system for developing scanning and selection skills

Author/s:

Hamlett, C.; Horn, E. ; Jones, H. A.

Citation:

Horn, E., Jones, H. A., & Hamlett, C. (1991). An investigation of the feasibility of a video game system for developing scanning and selection skills. Journal of the Association for Persons with Severe Handicaps, 16(2), 108-115.


Keywords:

children; educational; handicap; learning; skill development; speech-impaired; students; therapy

Health Topic:

Disorders and Disabilities

Target Population:

Children

Publication Type:

Journal Article

Continue Reading An investigation of the feasibility of a video game system for developing scanning and selection skills


Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children

Author/s:

Jiang, Y. ; Jull, A. ; Maddison, R. ; Mhurchu, C. N. ; Prapavessis, H. ; Rodgers, A.

Citation:

Mhurchu, C. N., Maddison, R., Jiang, Y., Jull, A., Prapavessis, H., & Rodgers, A. (2008). Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. The International Journal of Behavior Nutrition and Physical Activity, 5, 8.

Continue Reading Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children