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Active video games and energy expenditure among the overweight children

Author/s:

Brandt, A. M. ; Haddock, B. L. ; Joung-Kyue, H.; Siegel, S. R. ; Wilkin, L. D.

Citation:

Haddock, B. L., Brandt, A. M., Siegel, S. R., Wilkin, L. D., & Joung-Kyue, H. (2008). Active video games and energy expenditure among the overweight children. International Journal of Fitness, 4(2), 17-23.


Keywords:

active gaming; children; exercise; exergaming; fitness; obesity; wii

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Children

Publication Type:

Journal Article

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Energy expenditure and enjoyment during video game play: Differences by game type

Author/s:

Bowling, J. M. ; Kalyararaman, S.; Lyons, E. J. ; Ribisl, K. M. ; Tate, D. F. ; Ward, D. S.

Citation:

Lyons, E. J., Tate, D. F., Ward, D. S., Bowling, J. M., Ribisl, K. M., & Kalyararaman, S. (2011). Energy expenditure and enjoyment during video game play: Differences by game type. Medicine and Science in Sports and Exercise, 43(10), 1987-1993.

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The effects of children's goals for learning on video game performance

Author/s:

Blumberg, F. C.

Citation:

Blumberg, F. C. (2000). The effects of children's goals for learning on video game performance. Journal of Applied Developmental Psychology, 21(6), 641-653.


Keywords:

attention; children; game play; learning; sega game gear; strategy

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Journal Article

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Mobile phones assisting with health self-care: A diabetes case study

Author/s:

Berbers, Y.; Preuveneers, D.

Citation:

Preuveneers, D. & Berbers, Y. (2008). Mobile phones assisting with health self-care: A diabetes case study. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.

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Comparison of acute exercise responses beween conventional video gaming and isometric resistance exergaming

Author/s:

Bonetti, A. J. ; Danoff, J. V. ; Drury, D. D. ; Miller, T. A.

Citation:

Bonetti, A. J., Drury, D. D., Danoff, J. V., & Miller, T. A. (2010). Comparison of acute exercise responses beween conventional video gaming and isometric resistance exergaming. Journal of Strength and Conditioning Research, 24(7), 1799-1803.

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Two-dimensional representation of movement through three-dimensional space: The role of video game expertise

Author/s:

Brannon, C. ; Greenfield, P. M. ; Lohr, D.

Citation:

Greenfield, P. M., Brannon, C., & Lohr, D. (1996). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting With Video (pp. 169-185). New York: Ablex Publishing.


Keywords:

game play; students; visual-spatial; young adults

Health Topic:

Cognition

Target Population:

Young Adults

Publication Type:

Book

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Virtual reality in eating disorders

Author/s:

Banos, R. M.; Botella, C. ; Perpina, C.

Citation:

Perpina, C., Botella, C., & Banos, R. M. (2003). Virtual reality in eating disorders. European Eating Disorders Review, 11(3), 261-278.


Keywords:

anorexia; anxiety; bulimia; eating disorders; females; patients; therapy; virtual reality

Health Topic:

Disorders and Disabilities; Food and Nutrition; Mental Health

Target Population:

General Audience

Publication Type:

Journal Article

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Electronic games and environmental factors associated with childhood obesity in Switzerland

Author/s:

Signer, T. M. ; Stettler, N. ; Suter, P. M.

Citation:

Stettler, N., Signer, T. M., & Suter, P. M. (2004). Electronic games and environmental factors associated with childhood obesity in Switzerland. Obesity Research, 12(6), 896-903.


Keywords:

children; game play; obesity; pediatric health; physical activity; television

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Children

Publication Type:

Journal Article

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