Featured Events

All News

Training learning-disabled children's spatial abilities by computer games

Author/s:

Masendorf, F.

Citation:

Masendorf, F. (1995). Training learning-disabled children's spatial abilities by computer games. European Education, 27(2), 49-71.


Keywords:

adolescents; computer game; educational; game play; learning; puzzle; strategy; teens; training; tweens; visual-spatial

Health Topic:

Cognition; Disorders and Disabilities

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Training learning-disabled children's spatial abilities by computer games


Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability

Author/s:

Lotan, M. ; Weiss, P. L.; Yalon-Chamovitz, S.

Citation:

Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874.

Continue Reading Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability


Effects of interactive video game cycling on overweight and obese adolescent health

Author/s:

Adamo, K. B. ; Goldfield, G. A.; Rutherford, J. A.

Citation:

Adamo, K. B., Rutherford, J. A., & Goldfield, G. A. (2010). Effects of interactive video game cycling on overweight and obese adolescent health. Applied Physiology, Nutrition, and Metabolism, 85, 805-815.

DOI: 10.1139/H10-078

Keywords:

adolescents; cycling; exergame; obesity; weight loss

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Effects of interactive video game cycling on overweight and obese adolescent health


Virtual reality in mental health: A review of the literature

Author/s:

Gregg, L. ; Tarrier, N.

Citation:

Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health: A review of the literature. Social Psychiatry and Psychiatric Epidemiology, 42(5), 343-354.


Keywords:

anxiety; patients; phobias; therapy; virtual reality

Health Topic:

Cognition; Disorders and Disabilities; Mental Health

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Virtual reality in mental health: A review of the literature


Aerobic demands of the dance simulation game

Author/s:

Aziz, A. R. ; Chua, K. ; Tan, B. ; Teh, K. C.

Citation:

Tan, B., Aziz, A. R., Chua, K., & Teh, K. C. (2002). Aerobic demands of the dance simulation game. International Journal of Sports Medicine, 23(2), 125-129.


Keywords:

adolescents; exergame; physical activity; physiology; rhythm; simulation

Health Topic:

Exercise and Fitness

Target Population:

Teens

Publication Type:

Journal Article

Continue Reading Aerobic demands of the dance simulation game


Energy intake during activity enhanced video game play

Author/s:

Lanningham-Foster, L. ; Levine, J. A. ; McManus, A. M.; Mellecker, R. R.

Citation:

Mellecker, R. R., Lanningham-Foster, L., Levine, J. A., & McManus, A. M. (2010). Energy intake during activity enhanced video game play. Appetite, 55(2), 343-347.

Continue Reading Energy intake during activity enhanced video game play


The learning value of computer-based instruction of early reading skills

Author/s:

Leitner, I.; Mioduser, D. ; Tur-Kaspa, H.

Citation:

Mioduser, D., Tur-Kaspa, H., & Leitner, I. (2000). The learning value of computer-based instruction of early reading skills. Journal of Computer Assisted Learning, 16(1), 54-63.


Keywords:

computer-assisted instruction; educational; elearning; learning; pc; preschool; vocabulary; young children

Health Topic:

Cognition; Disorders and Disabilities

Target Population:

Young Children

Publication Type:

Journal Article

Continue Reading The learning value of computer-based instruction of early reading skills


An investigation of the feasibility of a video game system for developing scanning and selection skills

Author/s:

Hamlett, C.; Horn, E. ; Jones, H. A.

Citation:

Horn, E., Jones, H. A., & Hamlett, C. (1991). An investigation of the feasibility of a video game system for developing scanning and selection skills. Journal of the Association for Persons with Severe Handicaps, 16(2), 108-115.


Keywords:

children; educational; handicap; learning; skill development; speech-impaired; students; therapy

Health Topic:

Disorders and Disabilities

Target Population:

Children

Publication Type:

Journal Article

Continue Reading An investigation of the feasibility of a video game system for developing scanning and selection skills