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Enumeration versus multiple object tracking: The case of action video game players

Author/s:

Bavelier, D.; Green, C. S.

Citation:

Green, C. S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101(1), 217-245.


Keywords:

attention; males; memory; teens; visual-spatial; young adults

Health Topic:

Cognition

Target Population:

Teens; Young Adults

Publication Type:

Journal Article

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PlayStation EyeToy game improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial

Author/s:

Atay, M. B. ; Senel, A. ; Stam, H. J.; Yavuzer, G.

Citation:

Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial.European Journal of Physical Medicine and Rehabilitation, 44(3), 237-244.

Continue Reading PlayStation EyeToy game improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial


Interactive computer technology for skin cancer prevention targeting children

Author/s:

DeVellis, R. F. ; Garrett, J. M. ; Hornung, R. L. ; Lennon, P. A. ; Strecher, V. J.; Weinberg, P. D.

Citation:

Hornung, R. L., Lennon, P. A., Garrett, J. M., DeVellis, R. F., Weinberg, P. D., & Strecher, V. J. (2000). Interactive computer technology for skin cancer prevention targeting children. American Journal of Preventive Medicine, 18(1), 69-76.

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Computer games and information-processing skills

Author/s:

Yuji, H.

Citation:

 

Yuji, H. (1996). Computer games and information-processing skills. Perceptual and Motor Skills, 83(2), 643-647.


Keywords:

attention; children; learning; pc; preschool; young children

Health Topic:

Cognition

Target Population:

Children; Young Children

Publication Type:

Journal Article

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Joystick nation: How videogames ate our quarters, won our hearts, and rewired our minds

Author/s:

Herz, J. C.

Citation:

Herz, J. C. (1997). Joystick nation: How videogames ate our quarters, won our hearts, and rewired our minds. New York: Little Brown.


Keywords:

3d; game play; media; personality

Health Topic:

Cognition; Social Issues and Skills

Target Population:

General Audience

Publication Type:

Book

Continue Reading Joystick nation: How videogames ate our quarters, won our hearts, and rewired our minds


Therapy-based rehabilitation for stroke patients living at home

Author/s:

Langhorne, P.; Legg, L.

Citation:

Legg, L., & Langhorne, P. (2004). Therapy-based rehabilitation for stroke patients living at home. Stroke, 35(4), 1022.


Keywords:

adults; patients; rehabilitation; seniors; stroke; therapy

Health Topic:

Brain; Injuries and Rehabilitation

Target Population:

Adults; Seniors

Publication Type:

Journal Article

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A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory

Author/s:

Russell, W. D.

Citation:

Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88. 


Keywords:

children; cognition; exergame; game; video game; young children

Health Topic:

Cognition; Exercise and Fitness

Target Population:

Children; Young Children

Publication Type:

Journal Article

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Distraction with a hand-held video game reduces pediatric preoperative anxiety

Author/s:

Bennett, H.; Davidson, M. ; Delphin, E. ; Patel, A. ; Schieble, T. ; Schoenberg, C. ; Tran, M. C.

Citation:

Patel, A., Schieble, T., Davidson, M., Tran, M. C., Schoenberg, C., Delphin, E., & Bennett, H. (2006). Distraction with a hand-held video game reduces pediatric preoperative anxiety. Pediatric Anesthesia, 16(10), 1019-1027.

Continue Reading Distraction with a hand-held video game reduces pediatric preoperative anxiety