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Computerized training of working memory in children with adhd: A randomized, controlled trial
Author/s:
Dahlstrom, K. ; Fernell, E. ; Forssberg, H. ; Gillberg, C. G. ; Gustafsson, P. ; Johnson, M. ; Klingberg, T. ; Olesen, P. J. ; Westerberg, H.
Citation:
Klingberg, T., Fernell, E., Olesen, P. J., Johnson, M., Gustafsson, P., Dahlstrom, K.,...Westerberg, H. (2005). Computerized training of working memory in children with adhd: A randomized, controlled trial. Journal of the American Academy of Child & Adolescent Psychiatry, 44(2), 177-186.
Continue Reading Computerized training of working memory in children with adhd: A randomized, controlled trialLicense to chill! How to empower users to cope with stress
Author/s:
Ferreira, P. ; Höök, K. ; Jaensson, T.; Sanches, P.
Citation:
Ferreira, P., Sanches, P., Höök, K., & Jaensson, T. (2008). License to chill! How to empower users to cope with stress. In Proceedings of the 5th Nordic Conference on Human-Computer interaction: Building Bridges (Lund, Sweden, October 20 - 22, 2008). NordiCHI '08, vol. 358. New York, NY: ACM.
Continue Reading License to chill! How to empower users to cope with stressRobot-based hand motor therapy after stroke
Author/s:
Cramer, S. C.; Der-Yeghiaian, L. ; Motiwala, R. ; Rehan, V. L. ; Takahashi, C. D.
Citation:
Takahashi, C. D., Der-Yeghiaian, L., Rehan, V. L., Motiwala, R., & Cramer, S. C. (2008). Robot-based hand motor therapy after stroke. Brain: A Journal of Neurology, 131(2), 425-437.
Continue Reading Robot-based hand motor therapy after strokeAction video games and informal education: Effects on strategies for dividing visual attention
Author/s:
deWinstanley, P. ; Greenfield, P. M. ; Kaye, D.; Kilpatrick, H.
Citation:
Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of Applied Developmental Psychology, 15(1), 105-123.
Keywords:
attention; males; pc; perceptions; skill development; students; young adultsHealth Topic:
CognitionTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading Action video games and informal education: Effects on strategies for dividing visual attentionDomain specificity of spatial expertise: The case of video game players
Author/s:
Mayer, R. E.; Sims, V. K.
Citation:
Sims, V. K., & Mayer, R. E. (2002). Domain specificity of spatial expertise: The case of video game players. Applied Cognitive Psychology, 16(1), 97-115.
Keywords:
game play; macintosh; strategy; video game; visual-spatialHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Domain specificity of spatial expertise: The case of video game playersUse of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy
Author/s:
Borbely, M. ; Deutsch, J. E. ; Filler, J. ; Guarrera-Bowlby, P.; Huhn, K.
Citation:
Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008). Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy.Physical Therapy, 88(10), 1196-1207.
Continue Reading Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsyA video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial
Author/s:
Bradlyn, A. S. ; Cole, S. W. ; Kato, P. M. ; Pollock, B. H.
Citation:
Kato, P. M., Cole, S. W., Bradlyn, A. S., & Pollock, B. H. (2008). A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics, 122(2), E305-E317.
Continue Reading A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trialChildren's intuitive gestures in vision-based action games
Author/s:
Hamalainen, P. ; Hoysniemi, J. ; Rouvi, T.; Turkki, L.
Citation:
Hoysniemi, J., Hamalainen, P., Turkki, L., & Rouvi, T. (2005). Children's intuitive gestures in vision-based action games. Communications of the ACM, 48(1), 44-50.