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Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer
Author/s:
Beale, I. L. ; Cole, S. W.; Guthrie, N. ; Kato, P. M. ; Marin-Bowling, V. M.
Citation:
Beale, I. L., Kato, P. M., Marin-Bowling, V. M., Guthrie, N., & Cole, S. W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health, 41(3), 263-270.
Continue Reading Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancerComputer and young children
Author/s:
Haughland, S.
Citation:
Haughland, S. (2000). Computer and young children. ERIC Digest.
Keywords:
children; macintosh; pc; preschool; young childrenHealth Topic:
CognitionTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading Computer and young childrenInteractive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health
Author/s:
Lieberman, D. A.
Citation:
Lieberman, D. A. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. In R. L. Street, W. R. Gold & T. Mannings (Eds.), Health promotion and Interactive technology: Theoretical applications and future directions (pp. 103-120). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
Continue Reading Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and healthTheradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitation
Author/s:
Brauer, E. ; Feng, X.; Johnson, M. J. ; Trickey, M.
Citation:
Johnson, M. J., Trickey, M., Brauer, E., & Feng, X. (2004). Theradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitation. In Proceedings of the 29th Annual International Conference of the IEEE Engineering in Medicine and Biology Conference (San Francisco, CA, September 1-5, 2004). IEMBS ’04, vol. 7.
Continue Reading Theradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitationA case study of computer gaming for math: Engaged learning from gameplay?
Author/s:
Ke, F.
Citation:
Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay? Computers & Education, 151, 1609-1620.
Keywords:
children; educational; math; pc; studentsHealth Topic:
CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading A case study of computer gaming for math: Engaged learning from gameplay?Digital game-based learning: Towards and experimental gaming model
Author/s:
Kiili, K.
Citation:
Kiili, K. (2005). Digital game-based learning: Towards and experimental gaming model. Internet and High Education, 8(1), 13-24.
Keywords:
design/development; educational; game play; learning; theoryHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Digital game-based learning: Towards and experimental gaming modelSpace fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game
Author/s:
Banerji, N. ; Rabbitt, P. ; Szymanski, A.
Citation:
Rabbitt, P., Banerji, N., & Szymanski, A. (1989). Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game. Acta Psychologica, 71(3), 243-257.
Keywords:
adults; game play; interactivity; learning; males; pc; teens; young adultsHealth Topic:
CognitionTarget Population:
Adults; Teens; Young AdultsPublication Type:
Journal Article Continue Reading Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-gameVirtual rehabilitation after stroke
Author/s:
Bjorkdahl, A. ; Blomstrand, C. ; Broeren, J. ; Claesson, L. ; Goude, D. ; Lundgren-Nilsson, A. ; Rydmark, M.; Samuelsson, H. ; Sunnerhagen, K. S.
Citation:
Broeren, J., Bjorkdahl, A., Claesson, L., Goude, D., Lundgren-Nilsson, A., Samuelsson, H.,... & Rydmark, M. (2008). Virtual rehabilitation after stroke. Studies in Health Technology and Informatics, 136, 77-82.
Continue Reading Virtual rehabilitation after stroke