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Energy expenditure in adolescents playing new generation computer games
Author/s:
Cable, N. T.; Graves, L. ; Ridgers, N. D. ; Stratton, G.
Citation:
Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 42(7), 592-594.
The effects of video game playing on attention, memory, and executive control
Author/s:
Boot, W. R. ; Fabiani, M. ; Gratton, G.; Kramer, A. F. ; Simons, D. J.
Citation:
Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.
Keywords:
attention; executive function; first-person shooter; macintosh; males; memory; pc; puzzle; strategy; young adultsHealth Topic:
CognitionTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading The effects of video game playing on attention, memory, and executive controlA cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
Author/s:
Chan, P. A. ; Rabinowitz, T.
Citation:
Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5, 16.
Keywords:
addiction; adhd; adolescents; attention; game play; teens; tweensHealth Topic:
Disorders and Disabilities; Mental HealthTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescentsComparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking
Author/s:
Bond, T. S.; Willems, M. E. T.
Citation:
Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49.
Keywords:
baseball; boxing; exercise; exergame; fitness; nintendo wii; tennis; walkingHealth Topic:
Exercise and FitnessTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walkingUnderstanding game design for affective learning
Author/s:
Biddle, R.; Dormann, C.
Citation:
Dormann, C., & Biddle, R. (2008). Understanding game design for affective learning. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Ontario, Canada, November 03 - 05, 2008). Future Play '08. New York, NY: ACM.
Keywords:
design/development; educational; elearning; game game play; learning; serious gamesHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Report Continue Reading Understanding game design for affective learningA prototype sourceless kinematic-feedback based video game for movement based exercise
Author/s:
Caulfield, B. ; Fitzgerald, D. ; Foody, J. ; Kelly, D. ; Kumar, D. ; Markham, C.; Ward, T.
Citation:
Foody, J., Kelly, D., Kumar, D., Fitzgerald, D., Ward, T., Caulfield, B., & Markham, C. (2006) A prototype sourceless kinematic-feedback based video game for movement based exercise. In 28th Annual International Conference of the IEEE (New York, NY, August 30 - September 3, 2006). EMBS '06.
Continue Reading A prototype sourceless kinematic-feedback based video game for movement based exerciseEnergy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming
Author/s:
Bailey, B. W. ; McInnis, K.
Citation:
Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.
Continue Reading Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergamingUse of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy
Author/s:
Borbely, M. ; Deutsch, J. E. ; Filler, J. ; Guarrera-Bowlby, P.; Huhn, K.
Citation:
Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008). Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy.Physical Therapy, 88(10), 1196-1207.
Continue Reading Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy