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An evaluation model for psychoeducational interventions using interactive multimedia

Author/s:

Beale, I. L.

Citation:

Beale, I. L. (2002). An evaluation model for psychoeducational interventions using interactive multimedia. Cyberpsychology and Behavior, 5(6), 565-580.


Keywords:

adhd; attention; educational; interactivity; learning; therapy

Health Topic:

Disorders and Disabilities

Target Population:

General Audience

Publication Type:

Journal Article

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Considerations for the design of exergames

Author/s:

Hingston, P. ; Masek, M.; Sinclair, J.

Citation:

Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia GRAPHITE 07, 1(212), 289-295

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Video games and the elderly

Author/s:

Cajko, L. ; Goldstein, J. ; Michielsen, M. ; Oosterbroek, M. ; Salverda, F.; van Houten, O.

Citation:

Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., van Houten, O., & Salverda, F. (1997). Video games and the elderly. Social Behavior and Personality, 25(4), 345-352.


Keywords:

emotions; memory; perceptions; seniors; strategy; super nintendo

Health Topic:

Cognition

Target Population:

Seniors

Publication Type:

Journal Article

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A review of eHealth interventions for physical activity and dietary behavior change

Author/s:

Adams, M. A. ; Atienza, A. A.; Norman, G. J. ; Rosenberg, D. E. ; Yaroch, A. L. ; Zabinski, M. F.

Citation:

Norman, G. J., Zabinski, M. F., Adams, M. A., Rosenberg, D. E., Yaroch, A. L., & Atienza, A. A. (2007). A review of eHealth interventions for physical activity and dietary behavior change. American Journal of Preventive Medicine, 33(4), 336-345.

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Energy expended playing video console games: An opportunity to increase children's physical activity?

Author/s:

Jiang, Y. ; Jull, A. ; Maddison, R. ; Mhurchu, C. N. ; Prapavessis, H. ; Rodgers, A.

Citation:

Maddison, R., Mhurchu, C. N., Jull, A., Jiang, Y., Prapavessis, H., & Rodgers, A. (2007). Energy expended playing video console games: An opportunity to increase children's physical activity? Pediatric Exercise Science, 19(3), 334-343.

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The educational benefits of videogames

Author/s:

Griffiths, M.

Citation:

Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.


Keywords:

educational; ehealth; elearning; game play; learning; training

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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Educational video game for juvenile diabetes: Results of a controlled trial

Author/s:

Brown, S. J. ; Fan, Y. C. ; Germeny, B. A. ; Lieberman, D. A. ; Pasta, D. J.; Wilson, D. M.

Citation:

Brown, S. J., Lieberman, D. A., Germeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Informatics for Health and Social Care, 22(1), 77-89.

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Children, video games and physical activity: An exploratory study

Author/s:

Duncan, M. J.; McDougall, J.

Citation:

McDougall, J., & Duncan, M. J. (2008). Children, video games and physical activity: An exploratory study. International Journal on Disability and Human Development, 7(1), 89-94. 


Keywords:

exercise; exergame; fitness; physical activity; pre-teens; teens

Health Topic:

Exercise and Fitness

Target Population:

Children

Publication Type:

Journal Article

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