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An evaluation model for psychoeducational interventions using interactive multimedia
Author/s:
Beale, I. L.
Citation:
Beale, I. L. (2002). An evaluation model for psychoeducational interventions using interactive multimedia. Cyberpsychology and Behavior, 5(6), 565-580.
Keywords:
adhd; attention; educational; interactivity; learning; therapyHealth Topic:
Disorders and DisabilitiesTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading An evaluation model for psychoeducational interventions using interactive multimediaConsiderations for the design of exergames
Author/s:
Hingston, P. ; Masek, M.; Sinclair, J.
Citation:
Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia GRAPHITE 07, 1(212), 289-295
Continue Reading Considerations for the design of exergamesVideo games and the elderly
Author/s:
Cajko, L. ; Goldstein, J. ; Michielsen, M. ; Oosterbroek, M. ; Salverda, F.; van Houten, O.
Citation:
Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., van Houten, O., & Salverda, F. (1997). Video games and the elderly. Social Behavior and Personality, 25(4), 345-352.
Keywords:
emotions; memory; perceptions; seniors; strategy; super nintendoHealth Topic:
CognitionTarget Population:
SeniorsPublication Type:
Journal Article Continue Reading Video games and the elderlyA review of eHealth interventions for physical activity and dietary behavior change
Author/s:
Adams, M. A. ; Atienza, A. A.; Norman, G. J. ; Rosenberg, D. E. ; Yaroch, A. L. ; Zabinski, M. F.
Citation:
Norman, G. J., Zabinski, M. F., Adams, M. A., Rosenberg, D. E., Yaroch, A. L., & Atienza, A. A. (2007). A review of eHealth interventions for physical activity and dietary behavior change. American Journal of Preventive Medicine, 33(4), 336-345.
Energy expended playing video console games: An opportunity to increase children's physical activity?
Author/s:
Jiang, Y. ; Jull, A. ; Maddison, R. ; Mhurchu, C. N. ; Prapavessis, H. ; Rodgers, A.
Citation:
Maddison, R., Mhurchu, C. N., Jull, A., Jiang, Y., Prapavessis, H., & Rodgers, A. (2007). Energy expended playing video console games: An opportunity to increase children's physical activity? Pediatric Exercise Science, 19(3), 334-343.
Continue Reading Energy expended playing video console games: An opportunity to increase children's physical activity?The educational benefits of videogames
Author/s:
Griffiths, M.
Citation:
Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.
Keywords:
educational; ehealth; elearning; game play; learning; trainingHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The educational benefits of videogamesEducational video game for juvenile diabetes: Results of a controlled trial
Author/s:
Brown, S. J. ; Fan, Y. C. ; Germeny, B. A. ; Lieberman, D. A. ; Pasta, D. J.; Wilson, D. M.
Citation:
Brown, S. J., Lieberman, D. A., Germeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Informatics for Health and Social Care, 22(1), 77-89.
Continue Reading Educational video game for juvenile diabetes: Results of a controlled trialChildren, video games and physical activity: An exploratory study
Author/s:
Duncan, M. J.; McDougall, J.
Citation:
McDougall, J., & Duncan, M. J. (2008). Children, video games and physical activity: An exploratory study. International Journal on Disability and Human Development, 7(1), 89-94.