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A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents

Author/s:

Chan, P. A. ; Rabinowitz, T.

Citation:

Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5, 16.


Keywords:

addiction; adhd; adolescents; attention; game play; teens; tweens

Health Topic:

Disorders and Disabilities; Mental Health

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking

Author/s:

Bond, T. S.; Willems, M. E. T.

Citation:

Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49. 


Keywords:

baseball; boxing; exercise; exergame; fitness; nintendo wii; tennis; walking

Health Topic:

Exercise and Fitness

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

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Understanding game design for affective learning

Author/s:

Biddle, R.; Dormann, C.

Citation:

Dormann, C., & Biddle, R. (2008). Understanding game design for affective learning. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Ontario, Canada, November 03 - 05, 2008). Future Play '08. New York, NY: ACM.


Keywords:

design/development; educational; elearning; game game play; learning; serious games

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Report

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A prototype sourceless kinematic-feedback based video game for movement based exercise

Author/s:

Caulfield, B. ; Fitzgerald, D. ; Foody, J. ; Kelly, D. ; Kumar, D. ; Markham, C.; Ward, T.

Citation:

Foody, J., Kelly, D., Kumar, D., Fitzgerald, D., Ward, T., Caulfield, B., & Markham, C. (2006) A prototype sourceless kinematic-feedback based video game for movement based exercise. In 28th Annual International Conference of the IEEE (New York, NY, August 30 - September 3, 2006). EMBS '06.

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Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming

Author/s:

Bailey, B. W. ; McInnis, K.

Citation:

Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.

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The cognitive neuroscience of video games

Author/s:

Bavelier, D.; Green, C. S.

Citation:

Green, C. S., & Bavelier, D. (2006). The cognitive neuroscience of video games. In P. Messaris & L. Humphreys (Eds.), Digital media: Transformations in human communication (pp. 211-223). New York: Peter Lang.


Keywords:

coordination; game; game play; therapy; training; visual-spatial

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Book

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Designing games to educate diabetic children

Author/s:

Baghaei, N. ; Chen, G. ; Court, G.; Manford, C. ; Marshall, S. ; Sarrafzadeh, A.

Citation:

Chen, G., Baghaei, N., Sarrafzadeh, A., Manford, C., Marshall, S., & Court, G. (2011). Designing games to educate diabetic children. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (Auckland, New Zealand), DIS '08. New York, NY: ACM, 72-75.

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Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students

Author/s:

Brown, R. L. ; Fox, J. ; Frenn, M. ; Greer, J. ; Greer, Y. ; Malin, S. ; Smyczek, S.

Citation:

Frenn, M., Malin, S., Brown, R. L., Greer, Y., Fox, J., Greer, J., & Smyczek, S. (2005). Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students. Applied Nursing Research, 18(1), 13-21.

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