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Mobile phones assisting with health self-care: A diabetes case study
Author/s:
Berbers, Y.; Preuveneers, D.
Citation:
Preuveneers, D. & Berbers, Y. (2008). Mobile phones assisting with health self-care: A diabetes case study. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.
Continue Reading Mobile phones assisting with health self-care: A diabetes case studyComparison of acute exercise responses beween conventional video gaming and isometric resistance exergaming
Author/s:
Bonetti, A. J. ; Danoff, J. V. ; Drury, D. D. ; Miller, T. A.
Citation:
Bonetti, A. J., Drury, D. D., Danoff, J. V., & Miller, T. A. (2010). Comparison of acute exercise responses beween conventional video gaming and isometric resistance exergaming. Journal of Strength and Conditioning Research, 24(7), 1799-1803.
Two-dimensional representation of movement through three-dimensional space: The role of video game expertise
Author/s:
Brannon, C. ; Greenfield, P. M. ; Lohr, D.
Citation:
Greenfield, P. M., Brannon, C., & Lohr, D. (1996). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting With Video (pp. 169-185). New York: Ablex Publishing.
Keywords:
game play; students; visual-spatial; young adultsHealth Topic:
CognitionTarget Population:
Young AdultsPublication Type:
Book Continue Reading Two-dimensional representation of movement through three-dimensional space: The role of video game expertiseVirtual reality in eating disorders
Author/s:
Banos, R. M.; Botella, C. ; Perpina, C.
Citation:
Perpina, C., Botella, C., & Banos, R. M. (2003). Virtual reality in eating disorders. European Eating Disorders Review, 11(3), 261-278.
Keywords:
anorexia; anxiety; bulimia; eating disorders; females; patients; therapy; virtual realityHealth Topic:
Disorders and Disabilities; Food and Nutrition; Mental HealthTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Virtual reality in eating disordersElectronic games and environmental factors associated with childhood obesity in Switzerland
Author/s:
Signer, T. M. ; Stettler, N. ; Suter, P. M.
Citation:
Stettler, N., Signer, T. M., & Suter, P. M. (2004). Electronic games and environmental factors associated with childhood obesity in Switzerland. Obesity Research, 12(6), 896-903.
Keywords:
children; game play; obesity; pediatric health; physical activity; televisionHealth Topic:
Exercise and Fitness; Obesity and Weight LossTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Electronic games and environmental factors associated with childhood obesity in SwitzerlandStrategies for designing effective psychotherapeutic gaming interventions for children and adolescents
Author/s:
Ang, R. P. ; Goh, D. H. ; Tan, H. C.
Citation:
Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents.Computers in Human Behavior, 24(5), 2217-2235.
Keywords:
adolescents; children; design/development; game play; gender; teens therapy; tweensHealth Topic:
Cognition; Mental HealthTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Strategies for designing effective psychotherapeutic gaming interventions for children and adolescentsWinning brain waves: Can custom-made video games help kids with attention deficit disorder?
Author/s:
Wright, K.
Citation:
Wright, K. (2001). Winning brain waves: Can custom-made video games help kids with attention deficit disorder? Discover, 22(3), 25.
Keywords:
adhd; attention; children; therapyHealth Topic:
Cognition; Disorders and DisabilitiesTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Winning brain waves: Can custom-made video games help kids with attention deficit disorder?Building a table tennis game for three players
Author/s:
Gibbs, M. R.; Mueller, F.
Citation:
Mueller, F., & Gibbs, M. R. (2007). Building a table tennis game for three players. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15, 2007). ACE '07, vol. 203. New York, NY: ACM.