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Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction

Author/s:

Abresch, R. T.; McDonald, C. M. ; Widman, L. M.

Citation:

Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction.The Journal of Spinal Cord Medicine, 29(4), 363-370. 

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Use of information and communication technology and prevalence of overweight and obesity among adolescents

Author/s:

Kautiainen, S. ; Koivusilta, L. ; Lintonen, T.; Rimpela, A.; Virtanen, S. M.

Citation:

Kautiainen, S., Koivusilta, L., Lintonen, T., Virtanen, S. M., & Rimpela, A. (2005). Use of information and communication technology and prevalence of overweight and obesity among adolescents.International Journal of Obesity, 29(8), 925-933.


Keywords:

adolescents; media; obesity; physical activity; teens; television

Health Topic:

Obesity and Weight Loss

Target Population:

Teens

Publication Type:

Journal Article

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Physiological stress response to video-game playing: The contribution of built-in music

Author/s:

Beland, R. ; Crete, M. ; Dionne-Fournelle, O. ; Hebert, S. ; Lupien, S. J.

Citation:

Hebert, S., Beland, R., Dionne-Fournelle, O., Crete, M., & Lupien, S. J. (2005). Physiological stress response to video-game playing: The contribution of built-in music. Life Sciences, 76(20), 2371-2380.


Keywords:

adults; cortisol; first-person shooter; game play; macintosh; males; stress

Health Topic:

Stress and Coping

Target Population:

Adults

Publication Type:

Journal Article

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Transfer of skill from a computer game trainer to flight

Author/s:

Bareket, T.; Gopher, D. ; Weil, M.

Citation:

Gopher, D., Weil, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human Factors, 36(3), 387-405.


Keywords:

armed forces; learning; military; pc; simulation; training

Health Topic:

Cognition

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

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Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study

Author/s:

Alcaniz, M. ; Banos, R. M. ; Botella, C. ; Garcias-Palacios, A. ; Quero, S. ; Riva, G.; Villa, H.

Citation:

Botella, C., Garcias-Palacios, A., Villa, H., Banos, R. M., Quero, S., Alcaniz, M., & Riva, G. (2007). Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study. Clinical Psychology and Psychotherapy, 14(3), 164-175.

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Efficacy of sequential or simultaneous interactive computer-tailored interventions for increasing physical activity and decreasing fat intake

Author/s:

Brug, J.; De Bourdeaudhuij, I. ; Sallis, J. F. ; Spittaels, H. ; Vandelanotte, C.

Citation:

Vandelanotte, C., De Bourdeaudhuij, I., Sallis, J. F., Spittaels, H., & Brug, J. (2005). Efficacy of sequential or simultaneous interactive computer-tailored interventions for increasing physical activity and decreasing fat intake. Annals of Behavioral Medicine, 29(2), 138-146.

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What next? Toddler netizens, PlayStation thumb, techno-literacies

Author/s:

Luke, C.

Citation:

Luke, C. (1999). What next? toddler netizens, playstation thumb, techno-literacies. Contemporary Issues in Early Childhood, 1(1), 95-100.


Keywords:

children; game play; media; parenting; toddlers; young children

Health Topic:

Cognition

Target Population:

Children; Young Children

Publication Type:

Journal Article

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Bodybeats: Whole-body, musical interfaces for children

Author/s:

Zigelbaum, J.

Citation:

Zigelbaum, J. (2006). Bodybeats: Whole-body, musical interfaces for children. Journal of Adolescence, 1595-1600.


Keywords:

children; educational; exergame; learning; obesity; pc; physical activity

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Children

Publication Type:

Journal Article

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