News

Acute wiiitis

Author/s:

Bonis, J.

Citation:

Bonis, J. (2007). Acute wiiitis. The New England Journal of Medicine, 356(23), 2431-2432.


Keywords:

adults; exergame; males; nintendo wii; physical activity; tendonitis

Health Topic:

Bone and Joint Problems; Exercise and Fitness

Target Population:

Adults

Publication Type:

Journal Article

Continue Reading Acute wiiitis


Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines

Author/s:

Griffiths, M. D.

Citation:

 

Griffiths, M. D. (1991). Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines. Journal of Adolescence, 14(1), 53-73.

Continue Reading Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines


An update on the effects of playing violent video games

Author/s:

Anderson, C. A.

Citation:

 

Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence, 27(1), 113-122.


Keywords:

adolescents; aggression; game play; teens; violence

Health Topic:

Behavior and Personality; Cognition

Target Population:

Teens; Young Adults

Publication Type:

Journal Article

Continue Reading An update on the effects of playing violent video games


Avatar assistant: Improving social skills in students with an ASD through a computer-based intervention

Author/s:

Amthor, F. R. ; Biasini, F. J.; Casey Wimsatt, F. ; Gower, M. W. ; Hopkins, I. M. ; Perez, T. A. ; Smith, D. S.

Citation:

 

Hopkins, I. M., Gower, M. W., Perez, T. A., Smith, D. S., Amthor, F. R., Casey Wimsatt, F., & Biasini, F. J. (2011). Avatar assistant: Improving social skills in students with an ASD through a computer-based intervention. Journal of Autism and Developmental Disorders, 41(11), 1543-1555.

Continue Reading Avatar assistant: Improving social skills in students with an ASD through a computer-based intervention


Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play

Author/s:

Smyth, J. M.

Citation:

 

Smyth, J. M. (2007). Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play. Cyberpsychology and Behavior, 10(5), 717-721.

Continue Reading Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play


Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles

Author/s:

Kappes, B. M. ; Thompson, D. L.

Citation:

 

Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.

Continue Reading Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles


Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles

Author/s:

Kappes, B. M. ; Thompson, D. L.

Citation:

 

Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.

Continue Reading Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles


Can play increase standing tolerance? A pilot-study

Author/s:

Hoppes, S.

Citation:

Hoppes, S. (1997). Can play increase standing tolerance?: A pilot-study. Physical and Occupational Therapy in Geriatrics, 15(1), 65-73.


Keywords:

physical activity; seniors; therapy

Health Topic:

Bone and Joint Problems; Exercise and Fitness

Target Population:

Seniors

Publication Type:

Journal Article

Continue Reading Can play increase standing tolerance? A pilot-study