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College students' video game participation and perceptions: Gender differences and implications

Author/s:

Drake, R.; Ogletree, S. M.

Citation:

 

Ogletree, S. M., & Drake, R. (2007). College students' video game participation and perceptions: Gender differences and implications. Sex Roles, 56(7-8), 537-542.

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Communication, coordination, and camaraderie in World of Warcraft

Author/s:

Chen, M. G.

Citation:

 

Chen, M. G. (2009). Communication, coordination, and camaraderie in World of Warcraft. Games and Culture, 4(1), 47-73.


Keywords:

communications; coordination; mmog; online; social gaming

Health Topic:

Behavior and Personality; Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Competitive aggression without interaction - effects of competitive versus cooperative instructions on aggressive-behavior in video games

Author/s:

Anderson, C. A. ; Morrow, M.

Citation:

 

Anderson, C. A., & Morrow, M. (1995). Competitive aggression without interaction - effects of competitive versus cooperative instructions on aggressive-behavior in video games. Personality and Social Psychology Bulletin, 21(10), 1020-1030.

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Computer game makers issue motion sickness warning

Author/s:

Gamezone

Citation:

Gamezone (2005). Computer game makers issue motion sickness warning. Retrieved from http://www.gamezone.com/news/trackmania_sunrise_issues_motion_sickness_warning.


Keywords:

motion sickness; vertigo

Health Topic:

Brain; Nervous System

Target Population:

General Audience

Publication Type:

Popular Press

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Computer game playing in early adolescence

Author/s:

Griffiths, M. D.

Citation:

Griffiths, M. D. (1997). Computer game playing in early adolescence. Youth & Society, 29(2), 223-237.


Keywords:

adolescents; children; gender; tweens

Health Topic:

Behavior and Personality

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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Computer games: A double-edged sword?

Author/s:

Bao, M. ; Chen, X. C. ; Ma, N. ; Sun, D. L. ; Zhang, D. R.

Citation:

Sun, D. L., Ma, N., Bao, M., Chen, X. C., & Zhang, D. R. (2008). Computer games: A double-edged sword?Cyberpsychology and Behavior, 11(5), 545-548.

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Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior

Author/s:

Bartholow, B. D. ; Davis, E. B.; Sestir, M. A.

Citation:

 

Bartholow, B. D., Sestir, M. A., & Davis, E. B. (2005). Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior. Personality and Social Psychology Bulletin, 31(11), 1573-1586.

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Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students

Author/s:

Hobbs, L. J. ; Yan, Z.

Citation:

Hobbs, L. J., & Yan, Z. (2008). Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students. Computers in Human Behavior, 24(2), 421-438.

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