Dependence on computer games by adolescents
Author/s:
Griffiths, M. D. ; Hunt, N.
Citation:
Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82(2), 475-480.
Keywords:
addiction; adolescents; game play; teens; tweensHealth Topic:
Behavior and PersonalityTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Dependence on computer games by adolescentsDesigning e-learning games for rural children in India: A format for balancing learning with fun
Author/s:
Agarwal, A. ; Canny, J; Kam, M. ; Kumar, A. ; Lal, S. .; Mathur, A. ; Tewari, A.
Citation:
Kam, M., Agarwal, A., Kumar, A., Lal, S., Mathur, A., Tewari, A., & Canny, J. (2008). Designing e-learning games for rural children in India: A format for balancing learning with fun. In Proceedings of the 7th ACM Conference on Designing Interactive Systems (Cape Town, South Africa, February 25 - 27, 2008). DIS '08. New York, NY: ACM.
Continue Reading Designing e-learning games for rural children in India: A format for balancing learning with funDigital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation
Author/s:
Papastergiou, M.
Citation:
Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers and Education, 52(1), 1-12.
Continue Reading Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivationEffects of reducing children's television and video game use on aggressive behavior: A randomized controlled trial
Author/s:
Haydel, K. F. ; Navracruz, L. C. ; Robinson, T. N. ; Varady, A.; Wilde, M. L.
Citation:
Robinson, T. N., Wilde, M. L., Navracruz, L. C., Haydel, K. F., & Varady, A. (2001). Effects of reducing children's television and video game use on aggressive behavior: A randomized controlled trial.Archives of Pediatrics and Adolescent Medicine, 155(1), 17-23.
Continue Reading Effects of reducing children's television and video game use on aggressive behavior: A randomized controlled trialEffects of video game playing on measures of spatial performance: Gender effects in late adolescence
Author/s:
Frensch, P. A.; Okagaki, L.
Citation:
Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15(1), 33-58.
Continue Reading Effects of video game playing on measures of spatial performance: Gender effects in late adolescenceEffects of video games on adolescents and adults
Author/s:
Angers, N. ; Fagley, W. H.; Hart, G. M. ; Johnson, B. ; Lally, T. ; Robinson, A. ; Stamm, B.
Citation:
Hart, G. M., Johnson, B., Stamm, B., Angers, N., Robinson, A., Lally, T., & Fagley, W. H. (2008). Effects of video games on adolescents and adults.Cyberpsychology and Behavior, 12(1), 63-65.
Continue Reading Effects of video games on adolescents and adultsEffects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood
Author/s:
Fleming, M. J. ; Rickwood, D. J.
Citation:
Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood.Journal of Applied Social Psychology, 31(10), 2047-2071.
Continue Reading Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive moodEffects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
Author/s:
Anderson, C. A. ; Bushman, B. J.
Citation:
Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12(5), 353-359.
Continue Reading Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature