News

Dependence on computer games by adolescents

Author/s:

Griffiths, M. D. ; Hunt, N.

Citation:

 

Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82(2), 475-480.


Keywords:

addiction; adolescents; game play; teens; tweens

Health Topic:

Behavior and Personality

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Dependence on computer games by adolescents


Designing e-learning games for rural children in India: A format for balancing learning with fun

Author/s:

Agarwal, A. ; Canny, J; Kam, M. ; Kumar, A. ; Lal, S. .; Mathur, A. ; Tewari, A.

Citation:

Kam, M., Agarwal, A., Kumar, A., Lal, S., Mathur, A., Tewari, A., & Canny, J. (2008). Designing e-learning games for rural children in India: A format for balancing learning with fun. In Proceedings of the 7th ACM Conference on Designing Interactive Systems (Cape Town, South Africa, February 25 - 27, 2008). DIS '08. New York, NY: ACM.

Continue Reading Designing e-learning games for rural children in India: A format for balancing learning with fun


Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation

Author/s:

Papastergiou, M.

Citation:

 

Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers and Education, 52(1), 1-12.

Continue Reading Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation


Effects of reducing children's television and video game use on aggressive behavior: A randomized controlled trial

Author/s:

Haydel, K. F. ; Navracruz, L. C. ; Robinson, T. N. ; Varady, A.; Wilde, M. L.

Citation:

 

Robinson, T. N., Wilde, M. L., Navracruz, L. C., Haydel, K. F., & Varady, A. (2001). Effects of reducing children's television and video game use on aggressive behavior: A randomized controlled trial.Archives of Pediatrics and Adolescent Medicine, 155(1), 17-23.

Continue Reading Effects of reducing children's television and video game use on aggressive behavior: A randomized controlled trial


Effects of video game playing on measures of spatial performance: Gender effects in late adolescence

Author/s:

Frensch, P. A.; Okagaki, L.

Citation:

 

Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15(1), 33-58.

Continue Reading Effects of video game playing on measures of spatial performance: Gender effects in late adolescence


Effects of video games on adolescents and adults

Author/s:

Angers, N. ; Fagley, W. H.; Hart, G. M. ; Johnson, B. ; Lally, T. ; Robinson, A. ; Stamm, B.

Citation:

Hart, G. M., Johnson, B., Stamm, B., Angers, N., Robinson, A., Lally, T., & Fagley, W. H. (2008). Effects of video games on adolescents and adults.Cyberpsychology and Behavior, 12(1), 63-65.

Continue Reading Effects of video games on adolescents and adults


Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood

Author/s:

Fleming, M. J. ; Rickwood, D. J.

Citation:

 

Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood.Journal of Applied Social Psychology, 31(10), 2047-2071.

Continue Reading Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood


Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature

Author/s:

Anderson, C. A. ; Bushman, B. J.

Citation:

 

Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12(5), 353-359.

Continue Reading Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature