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Nintendonitis? A case report of repetitive strain injury in a child as a result of playing computer games

Author/s:

Macgregor, D. M.

Citation:

Macgregor, D. M. (2000). Nintendonitis?: A case report of repetitive strain injury in a child as a result of playing computer games. Scottish Medical Journal, 45(5), 150.


Keywords:

boys; children; game; game play; males; tendonitis; therapy

Health Topic:

Bone and Joint Problems; Injuries and Rehabilitation

Target Population:

Children

Publication Type:

Journal Article

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Online computer gaming: A comparison of adolescent and adult gamers

Author/s:

Chappell, D.; Davies, M. N. ; Griffiths, M. D.

Citation:

Griffiths, M. D., Davies, M. N., & Chappell, D. (2004). Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence, 27(1), 87-96.

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Passion and intrinsic motivation in digital gaming

Author/s:

Divaharan, S.; Khoo, A. ; Liu, W. C. ; Wang, C. K.

Citation:

Wang, C. K., Khoo, A., Liu, W. C., & Divaharan, S. (2008). Passion and intrinsic motivation in digital gaming. Cyberpsychology and Behavior, 11(1), 39-45.

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Preliminary evaluation of a multimedia violence prevention program for adolescents

Author/s:

Espelage, D. ; Bosworth, K.; Daytner, G. ; DuBay, T. ; Karageorge, K.

Citation:

Bosworth, K., Espelage, D., DuBay, T., Daytner, G., & Karageorge, K. (2000). Preliminary evaluation of a multimedia violence prevention program for adolescents. American Journal of Health Behavior, 24(4), 268-280.

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Problems with computer games without monetary reward: Similarity to pathological gambling

Author/s:

Gotestam, K. G.; Johansson, A.

Citation:

Johansson, A., & Gotestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95(2), 641-650.


Keywords:

addiction; gambling; game; game play; online; teens; tweens

Health Topic:

Behavior and Personality

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Relation of adolescent video game play to time spent in other activities

Author/s:

Cummings, H. M. ; Vandewater, E. A.

Citation:

 

Cummings, H. M., & Vandewater, E. A. (2007). Relation of adolescent video game play to time spent in other activities. Archives of Pediatrics and Adolescent Medicine, 161(7), 684-689.

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Risk factors in adolescence: The case of gambling, videogame playing, and the internet

Author/s:

Griffiths, M. ; Wood, R. T.

Citation:

Griffiths, M., & Wood, R. T. (2000). Risk factors in adolescence: The case of gambling, videogame playing, and the internet. Journal of Gambling Studies, 16(39847), 199-225.

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Sex difference in testosterone response to a video game contest

Author/s:

Edelbrock, S.; Mazur, A. ; Susman, E. J.

Citation:

Mazur, A., Susman, E. J., & Edelbrock, S. (1997). Sex difference in testosterone response to a video game contest. Evolution and Human Behavior, 18(5), 317-326.


Keywords:

adults; cortisol; gender; sports; tv scoreboard; young adults

Health Topic:

Behavior and Personality

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

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