Nintendonitis? A case report of repetitive strain injury in a child as a result of playing computer games
Author/s:
Macgregor, D. M.
Citation:
Macgregor, D. M. (2000). Nintendonitis?: A case report of repetitive strain injury in a child as a result of playing computer games. Scottish Medical Journal, 45(5), 150.
Keywords:
boys; children; game; game play; males; tendonitis; therapyHealth Topic:
Bone and Joint Problems; Injuries and RehabilitationTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Nintendonitis? A case report of repetitive strain injury in a child as a result of playing computer gamesOnline computer gaming: A comparison of adolescent and adult gamers
Author/s:
Chappell, D.; Davies, M. N. ; Griffiths, M. D.
Citation:
Griffiths, M. D., Davies, M. N., & Chappell, D. (2004). Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence, 27(1), 87-96.
Continue Reading Online computer gaming: A comparison of adolescent and adult gamersPassion and intrinsic motivation in digital gaming
Author/s:
Divaharan, S.; Khoo, A. ; Liu, W. C. ; Wang, C. K.
Citation:
Wang, C. K., Khoo, A., Liu, W. C., & Divaharan, S. (2008). Passion and intrinsic motivation in digital gaming. Cyberpsychology and Behavior, 11(1), 39-45.
Continue Reading Passion and intrinsic motivation in digital gamingPreliminary evaluation of a multimedia violence prevention program for adolescents
Author/s:
Espelage, D. ; Bosworth, K.; Daytner, G. ; DuBay, T. ; Karageorge, K.
Citation:
Bosworth, K., Espelage, D., DuBay, T., Daytner, G., & Karageorge, K. (2000). Preliminary evaluation of a multimedia violence prevention program for adolescents. American Journal of Health Behavior, 24(4), 268-280.
Continue Reading Preliminary evaluation of a multimedia violence prevention program for adolescentsProblems with computer games without monetary reward: Similarity to pathological gambling
Author/s:
Gotestam, K. G.; Johansson, A.
Citation:
Johansson, A., & Gotestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95(2), 641-650.
Keywords:
addiction; gambling; game; game play; online; teens; tweensHealth Topic:
Behavior and PersonalityTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Problems with computer games without monetary reward: Similarity to pathological gamblingRelation of adolescent video game play to time spent in other activities
Author/s:
Cummings, H. M. ; Vandewater, E. A.
Citation:
Cummings, H. M., & Vandewater, E. A. (2007). Relation of adolescent video game play to time spent in other activities. Archives of Pediatrics and Adolescent Medicine, 161(7), 684-689.
Continue Reading Relation of adolescent video game play to time spent in other activitiesRisk factors in adolescence: The case of gambling, videogame playing, and the internet
Author/s:
Griffiths, M. ; Wood, R. T.
Citation:
Griffiths, M., & Wood, R. T. (2000). Risk factors in adolescence: The case of gambling, videogame playing, and the internet. Journal of Gambling Studies, 16(39847), 199-225.
Continue Reading Risk factors in adolescence: The case of gambling, videogame playing, and the internetSex difference in testosterone response to a video game contest
Author/s:
Edelbrock, S.; Mazur, A. ; Susman, E. J.
Citation:
Mazur, A., Susman, E. J., & Edelbrock, S. (1997). Sex difference in testosterone response to a video game contest. Evolution and Human Behavior, 18(5), 317-326.