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Ubiplay: An interactive playground and visual programming tools for children

Author/s:

Mattila, J. ; Väätänen, A

Citation:

Mattila, J. & Väätänen, A. (2006). UbiPlay: An interactive playground and visual programming tools for children. In Proceedings of the 2006 Conference on Interaction Design and Children(Tampere, Finland, June 07 - 09, 2006). IDC '06. New York, NY: ACM.

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Use of an interactive game to increase food acceptance - a pilot study

Author/s:

Gillis, L.

Citation:

Gillis, L. (2003). Use of an interactive game to increase food acceptance: A pilot study. Child: Care, Health, and Development, 29(5), 373-375.


Keywords:

children; educational; food groups; learning; nutrition

Health Topic:

Behavior and Personality; Food and Nutrition

Target Population:

Children

Publication Type:

Journal Article

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User-centered design in games

Author/s:

Fuller, T.; Keeker, K. ; Pagulayan, R. J. ; Romero. R. R. ; Wixon, D.

Citation:

Pagulayan, R. J., Keeker, K., Wixon, D., Romero, R. L., & Fuller, T. (2002). User-centered design in games. In J. A. Jacko & A. Sears ( Eds.), The human-computer interaction handbook: Fundamentals, evolving technologies and emerging applications (pp. 883-906). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.

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Using computers for the treatment of psychological problems

Author/s:

Lawrence, G. H.

Citation:

Lawrence, G. H. (1986). Using computers for the treatment of psychological problems. Computers in Human Behavior, 2(1), 43-62.


Keywords:

computer-assisted instruction; ehealth; elearning; emotions; patients; theory; therapy

Health Topic:

Behavior and Personality; Cognition; Mental Health

Target Population:

General Audience

Publication Type:

Journal Article

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Video and computer games in the '90s: Children's time commitment and game preference

Author/s:

Buchman, D. D. ; Funk, J. B.

Citation:

Buchman, D. D., & Funk, J. B. (1996). Video and computer games in the '90s: Children's time commitment and game preference. Children Today, 24(1), 12-15, 31.

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Video and computer games: Effect on children and implications for health education

Author/s:

Dorman, S. M.

Citation:

Dorman, S. M. (1997). Video and computer games: Effect on children and implications for health education. Journal of School Health, 67(4), 133-138.

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Video game addiction in children and teenagers in Taiwan

Author/s:

Chiu, S. I. ; Huang, D. H.; Lee, J. Z.

Citation:

Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan.Cyberpsychology and Behavior, 7(5), 571-581.

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Video Game Uses and Gratifications as Predictors of Uses and Game Preference

Author/s:

Lucas, K.; Sherry, J.

Citation:

Sherry, J., & Lucas, K. (2003). Video Game Uses and Gratifications as Predictors of Uses and Game Preference. Presented at the Annual Meeting of the International Communication Association, San Diego, CA


Keywords:

adolescents; game play; motivation; teens; theory; tweens

Health Topic:

Behavior and Personality

Target Population:

Pre-Teens; Teens

Publication Type:

Report

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