Ubiplay: An interactive playground and visual programming tools for children
Author/s:
Mattila, J. ; Väätänen, A
Citation:
Mattila, J. & Väätänen, A. (2006). UbiPlay: An interactive playground and visual programming tools for children. In Proceedings of the 2006 Conference on Interaction Design and Children(Tampere, Finland, June 07 - 09, 2006). IDC '06. New York, NY: ACM.
Continue Reading Ubiplay: An interactive playground and visual programming tools for childrenUse of an interactive game to increase food acceptance - a pilot study
Author/s:
Gillis, L.
Citation:
Gillis, L. (2003). Use of an interactive game to increase food acceptance: A pilot study. Child: Care, Health, and Development, 29(5), 373-375.
Keywords:
children; educational; food groups; learning; nutritionHealth Topic:
Behavior and Personality; Food and NutritionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Use of an interactive game to increase food acceptance - a pilot studyUser-centered design in games
Author/s:
Fuller, T.; Keeker, K. ; Pagulayan, R. J. ; Romero. R. R. ; Wixon, D.
Citation:
Pagulayan, R. J., Keeker, K., Wixon, D., Romero, R. L., & Fuller, T. (2002). User-centered design in games. In J. A. Jacko & A. Sears ( Eds.), The human-computer interaction handbook: Fundamentals, evolving technologies and emerging applications (pp. 883-906). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
Continue Reading User-centered design in gamesUsing computers for the treatment of psychological problems
Author/s:
Lawrence, G. H.
Citation:
Lawrence, G. H. (1986). Using computers for the treatment of psychological problems. Computers in Human Behavior, 2(1), 43-62.
Keywords:
computer-assisted instruction; ehealth; elearning; emotions; patients; theory; therapyHealth Topic:
Behavior and Personality; Cognition; Mental HealthTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Using computers for the treatment of psychological problemsVideo and computer games in the '90s: Children's time commitment and game preference
Author/s:
Buchman, D. D. ; Funk, J. B.
Citation:
Buchman, D. D., & Funk, J. B. (1996). Video and computer games in the '90s: Children's time commitment and game preference. Children Today, 24(1), 12-15, 31.
Continue Reading Video and computer games in the '90s: Children's time commitment and game preferenceVideo and computer games: Effect on children and implications for health education
Author/s:
Dorman, S. M.
Citation:
Dorman, S. M. (1997). Video and computer games: Effect on children and implications for health education. Journal of School Health, 67(4), 133-138.
Continue Reading Video and computer games: Effect on children and implications for health educationVideo game addiction in children and teenagers in Taiwan
Author/s:
Chiu, S. I. ; Huang, D. H.; Lee, J. Z.
Citation:
Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan.Cyberpsychology and Behavior, 7(5), 571-581.
Continue Reading Video game addiction in children and teenagers in TaiwanVideo Game Uses and Gratifications as Predictors of Uses and Game Preference
Author/s:
Lucas, K.; Sherry, J.
Citation:
Sherry, J., & Lucas, K. (2003). Video Game Uses and Gratifications as Predictors of Uses and Game Preference. Presented at the Annual Meeting of the International Communication Association, San Diego, CA