Video games and real-life aggression: Review of the literature
Author/s:
Bensley, L. ; Van Eenwyk, J.
Citation:
Bensley, L., & Van Eenwyk, J. (2001). Video games and real-life aggression: Review of the literature.Journal of Adolescent Health, 29(4), 244-257.
Keywords:
aggression; children; game play; gender; teens; tweens; violenceHealth Topic:
Behavior and PersonalityTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Video games and real-life aggression: Review of the literatureVideo games and school performance
Author/s:
Harris, M. B. ; Williams, R.
Citation:
Harris, M. B., & Williams, R. (1985). Video games and school performance. Education, 105(3), 306-309.
Keywords:
academic performance; adolescents; gender; motivation; teensHealth Topic:
Behavior and PersonalityTarget Population:
TeensPublication Type:
Journal Article Continue Reading Video games and school performanceVideo-game therapy
Author/s:
Phillips, W. R.
Citation:
Phillips, W. R. (1991). Video-game therapy. The New England Journal of Medicine, 325(17), 1256-1257.
Keywords:
children; nintendo gameboy; rehabilitation; self-injurious behavior; suicide; therapyHealth Topic:
Behavior and Personality; Injuries and Rehabilitation; Mental HealthTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Video-game therapyVideogame addiction: Further thoughts and observations
Author/s:
Griffiths, M. D.
Citation:
Griffiths, M. D. (2008). Videogame addiction: Further thoughts and observations. International Journal of Mental Health and Addiction, 6(2), 182-185.
Keywords:
addiction; adolescents; gambling; game play; teens; tweensHealth Topic:
Behavior and PersonalityTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Videogame addiction: Further thoughts and observationsViolent video games and aggression: A review of the literature
Author/s:
Griffiths, M. D.
Citation:
Griffiths, M. D. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior, 4(2), 203-212.
Keywords:
adolescents; aggression; children; game play; teens; theory; tweens; violenceHealth Topic:
Behavior and PersonalityTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Violent video games and aggression: A review of the literatureWhy don't stage-based activity promotion interventions work?
Author/s:
Adams, J. ; White, M.
Citation:
Adams, J., & White, M. (2005). Why don't stage-based activity promotion interventions work? Health Education Research, 20(2), 237-243.
Keywords:
health promotion; pysical activity; theoryHealth Topic:
Behavior and Personality; Exercise and FitnessTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Why don't stage-based activity promotion interventions work?Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents
Author/s:
Choi, D. ; Kim, J.
Citation:
Choi, D., & Kim, J. (2004). Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents.Cyberpsychology and Behavior, 7(1), 11-24.
Continue Reading Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contentsWii knee
Author/s:
Barron, D. A. ; Grainger, A. J. ; Robinson, R. J. ; Venkatesh, R.
Citation:
Robinson, R. J., Barron, D. A., Grainger, A. J., & Venkatesh, R. (2008). Wii knee. Emergency Radiology, 15(4), 255-257.
Continue Reading Wii knee